SPIRAL employs an actor-learner architecture for scalable self-play training. Parallel actors sample trajectories from a diverse set of games using vectorized environments. A single policy \pi_t plays both roles, generating zero-sum, sparse reward game trajectories. The centralized learner processes these trajectories using Role-conditioned Advantage Estimation (RAE) to compute separate advantages, A_0(s,a) and A_1(s,a), for each role. These are then used for on-policy reinforcement learning updates.
Model Files
File
Size
Format
Spiral-Qwen3-4B.F32.gguf
16.1 GB
32-bit float
Spiral-Qwen3-4B.BF16.gguf
8.05 GB
BFloat16
Spiral-Qwen3-4B.F16.gguf
8.05 GB
16-bit float
Spiral-Qwen3-4B.Q8_0.gguf
4.28 GB
8-bit quantized
Spiral-Qwen3-4B.Q6_K.gguf
3.31 GB
6-bit quantized
Spiral-Qwen3-4B.Q5_K_M.gguf
2.89 GB
5-bit quantized (medium)
Spiral-Qwen3-4B.Q5_K_S.gguf
2.82 GB
5-bit quantized (small)
Spiral-Qwen3-4B.Q4_K_M.gguf
2.5 GB
4-bit quantized (medium)
Spiral-Qwen3-4B.Q4_K_S.gguf
2.38 GB
4-bit quantized (small)
Spiral-Qwen3-4B.Q3_K_L.gguf
2.24 GB
3-bit quantized (large)
Spiral-Qwen3-4B.Q3_K_M.gguf
2.08 GB
3-bit quantized (medium)
Spiral-Qwen3-4B.Q3_K_S.gguf
1.89 GB
3-bit quantized (small)
Spiral-Qwen3-4B.Q2_K.gguf
1.67 GB
2-bit quantized
Quants Usage
(sorted by size, not necessarily quality. IQ-quants are often preferable over similar sized non-IQ quants)
Here is a handy graph by ikawrakow comparing some lower-quality quant
types (lower is better):