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project_6/cccl_upstream/libcudacxx/benchmarks/bench/equal/basic.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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//===----------------------------------------------------------------------===//
//
// Part of libcu++, the C++ Standard Library for your entire system,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#include <thrust/device_vector.h>
#include <cuda/iterator>
#include <cuda/memory_pool>
#include <cuda/std/execution>
#include <cuda/stream>
#include "nvbench_helper.cuh"
template <typename T>
static void range_iter(nvbench::state& state, nvbench::type_list<T>)
{
T val = 1;
// set up input
const auto elements = static_cast<std::size_t>(state.get_int64("Elements"));
const auto common_prefix = state.get_float64("MismatchAt");
const auto mismatch_point = static_cast<std::size_t>(static_cast<double>(elements) * common_prefix);
thrust::device_vector<T> dinput(elements, thrust::no_init);
cuda::std::fill(cuda::execution::gpu, dinput.begin(), dinput.begin() + mismatch_point, T{0});
cuda::std::fill(cuda::execution::gpu, dinput.begin() + mismatch_point, dinput.end(), val);
state.add_global_memory_reads<T>(mismatch_point + 1);
state.add_global_memory_writes<size_t>(1);
caching_allocator_t alloc{};
state.exec(
nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync, [&](nvbench::launch& launch) {
do_not_optimize(
cuda::std::equal(cuda_policy(alloc, launch), dinput.begin(), dinput.end(), cuda::constant_iterator<T>{0}));
});
}
NVBENCH_BENCH_TYPES(range_iter, NVBENCH_TYPE_AXES(fundamental_types))
.set_name("base_range_iter")
.add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4))
.add_float64_axis("MismatchAt", std::vector{1.0, 0.5, 0.01});
template <typename T>
static void range_range(nvbench::state& state, nvbench::type_list<T>)
{
T val = 1;
// set up input
const auto elements = static_cast<std::size_t>(state.get_int64("Elements"));
const auto common_prefix = state.get_float64("MismatchAt");
const auto mismatch_point = static_cast<std::size_t>(static_cast<double>(elements) * common_prefix);
thrust::device_vector<T> dinput(elements, thrust::no_init);
cuda::std::fill(cuda::execution::gpu, dinput.begin(), dinput.begin() + mismatch_point, T{0});
cuda::std::fill(cuda::execution::gpu, dinput.begin() + mismatch_point, dinput.end(), val);
state.add_global_memory_reads<T>(mismatch_point + 1);
state.add_global_memory_writes<size_t>(1);
caching_allocator_t alloc{};
state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync,
[&](nvbench::launch& launch) {
do_not_optimize(cuda::std::equal(
cuda_policy(alloc, launch),
dinput.begin(),
dinput.end(),
cuda::constant_iterator<T>{0},
cuda::constant_iterator<T>{0, elements}));
});
}
NVBENCH_BENCH_TYPES(range_range, NVBENCH_TYPE_AXES(fundamental_types))
.set_name("base_range_range")
.add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4))
.add_float64_axis("MismatchAt", std::vector{1.0, 0.5, 0.01});