Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
67 lines
2.6 KiB
Plaintext
67 lines
2.6 KiB
Plaintext
// This source file checks that:
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// 1) Header <@header@> compiles without error.
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// 2) Common macro collisions with platform/system headers are avoided.
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// 3) half/bf16 aren't included when these are explicitly disabled.
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// Define CUDAX_MACRO_CHECK(macro, header), which emits a diagnostic indicating
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// a potential macro collision and halts.
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//
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// Use raw platform checks instead of the CCCL macros since we
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// don't want to #include any headers other than the one being tested.
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//
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// This is only implemented for MSVC/GCC/Clang.
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#if defined(_MSC_VER) // MSVC
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// Fake up an error for MSVC
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# define CUDAX_MACRO_CHECK_IMPL(msg) \
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/* Print message that looks like an error: */ \
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__pragma(message(__FILE__ ":" CUDAX_MACRO_CHECK_IMPL0(__LINE__) ": error: " #msg)) static_assert(false, #msg);
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# define CUDAX_MACRO_CHECK_IMPL0(x) CUDAX_MACRO_CHECK_IMPL1(x)
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# define CUDAX_MACRO_CHECK_IMPL1(x) #x
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#elif defined(__clang__) || defined(__GNUC__)
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// GCC/clang are easy:
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# define CUDAX_MACRO_CHECK_IMPL(msg) CUDAX_MACRO_CHECK_IMPL0(GCC error #msg)
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# define CUDAX_MACRO_CHECK_IMPL0(expr) _Pragma(#expr)
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#endif
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// Hacky way to build a string, but it works on all tested platforms.
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#define CUDAX_MACRO_CHECK(MACRO, HEADER) \
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CUDAX_MACRO_CHECK_IMPL(Identifier MACRO should not be used from CCCL headers due to conflicts with HEADER macros.)
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// complex.h conflicts
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#define I CUDAX_MACRO_CHECK('I', complex.h)
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// windows.h conflicts
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// @eniebler 2024-08-30: This test is disabled because it causes build
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// failures in some configurations.
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// #define small CUDAX_MACRO_CHECK('small', windows.h)
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// We can't enable these checks without breaking some builds -- some standard
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// library implementations unconditionally `#undef` these macros, which then
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// causes random failures later.
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// Leaving these commented out as a warning: Here be dragons.
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// #define min(...) CUDAX_MACRO_CHECK('min', windows.h)
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// #define max(...) CUDAX_MACRO_CHECK('max', windows.h)
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// termios.h conflicts (NVIDIA/thrust#1547)
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#define B0 CUDAX_MACRO_CHECK("B0", termios.h)
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#include <@header@>
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#if defined(CCCL_DISABLE_BF16_SUPPORT)
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# if defined(__CUDA_BF16_TYPES_EXIST__)
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# error We should not include cuda_bf16.h when BF16 support is disabled
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# endif // __CUDA_BF16_TYPES_EXIST__
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#endif // CCCL_DISABLE_BF16_SUPPORT
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#if defined(CCCL_DISABLE_FP16_SUPPORT)
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# if defined(__CUDA_FP16_TYPES_EXIST__)
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# error We should not include cuda_fp16.h when half support is disabled
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# endif // __CUDA_FP16_TYPES_EXIST__
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# if defined(__CUDA_BF16_TYPES_EXIST__)
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# error We should not include cuda_bf16.h when half support is disabled
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# endif // __CUDA_BF16_TYPES_EXIST__
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#endif // CCCL_DISABLE_FP16_SUPPORT
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