Key findings from reading dispatch_scan.cuh: 1. Lookahead scan requires PTX ISA >= 860 (NVIDIA SM100+), completely unavailable on BI-V100. Our lookback-only strategy is correct. 2. Lookback scan passes 0 dynamic SMEM — SMEM is all static via __shared__. Different from lookahead which uses dynamic stages. 3. Scan launches exactly num_tiles blocks (not sm_count * subscription), one CTA per tile. For 100K tokens: ~12 tiles all fit in one wave on 16 SMs, explaining why no_delay (dcid=0) is optimal. 4. Lookahead's num_stages auto-tuning is irrelevant for BI-V100 but reveals NVIDIA's pipeline depth selection strategy.
160 lines
6.2 KiB
Markdown
160 lines
6.2 KiB
Markdown
# CCCL Reduce Architecture Notes
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> Source: `dispatch_reduce.cuh`, `kernel_reduce.cuh`, `agent_reduce.cuh`, `tuning_reduce.cuh`, `util_arch.cuh`
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> Read: 2026-08-04 by Claude from CCCL upstream in project_6/cccl_upstream/
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## Key Architecture
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### Two-pass dispatch (dispatch_reduce.cuh)
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```
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num_items <= single_tile.threads * single_tile.items
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→ SingleTile: one CTA, one kernel launch
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→ DeviceReduceSingleTileKernel(d_in, d_out, num_items, ...)
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num_items > single_tile threshold
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→ Pass 1: DeviceReduceKernel — N CTAs each reduce their share → d_block_reductions[N]
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→ Pass 2: DeviceReduceSingleTileKernel — 1 CTA reduces d_block_reductions[N] → d_out
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```
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Grid size for Pass 1: `max_blocks = sm_occupancy * sm_count * subscription_factor(5)`
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For BI-V100: `2 * 16 * 5 = 160 blocks` max.
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Each block processes `ceil(num_items / 160)` elements.
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### Tile consumption (agent_reduce.cuh)
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**Critical: tile data is in registers, NOT SMEM.**
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```cpp
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AccumT items[ITEMS_PER_THREAD]; // <-- register array, per-thread
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// ... load from global memory ...
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thread_aggregate = ThreadReduce(items, reduction_op); // per-thread reduction
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// Only SMEM used:
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BlockReduce(temp_storage.reduce).Reduce(thread_aggregate, reduction_op);
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```
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`TempStorage` = `BlockReduce::TempStorage` ≈ threads * sizeof(AccumT) bytes.
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NOT threads * items * sizeof(AccumT).
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### Vectorized loads
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```cpp
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ATTEMPT_VECTORIZATION = (vec_size > 1) && (ITEMS_PER_THREAD % vec_size == 0)
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&& is_pointer<InputIteratorT>
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&& (is_primitive<InputT> || is_trivially_relocatable<InputT>)
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&& sizeof(InputT) <= 8;
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```
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For fp32 scores: vec_size=2 → loads 8 bytes (2 floats) per instruction.
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For fp16 KV cache: vec_size=4 → loads 8 bytes (4 halfs) per instruction.
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### scale_mem_bound vs scale_reg_bound (util_arch.cuh)
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Two scaling functions with different constraints:
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**scale_mem_bound** (memory-bound algorithms: reduce, transform):
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- items = clamp(nominal * 4 / type_size, 1, nominal * 2) ← allows 2x expansion
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- threads = min(nominal, round_up(48KB / (type_size * items), 32))
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**scale_reg_bound** (register-bound algorithms: scan with complex state):
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- items = max(1, nominal * 4 / max(4, type_size)) ← no expansion past nominal
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- threads = min(nominal, ceil_div(48KB / (type_size * items), 32) * 32)
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Key difference: scale_reg_bound uses `max(4, type_size)` preventing items from exceeding nominal for small types, and uses `ceil_div` instead of `round_up` for thread count. Both use 48KB as the cap, but this limits REGISTER PRESSURE (spill to local memory), not actual SMEM usage.
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## Impact on muh tuning
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### Our SMEM model was wrong for reduce
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`test_smem_safety.py` and `check_smem()` in `muh_kernel_map.py` compute
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`tile_bytes = threads * items * type_size` and check against 49152.
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This is the scale_mem_bound cap, NOT the actual SMEM usage. The actual SMEM
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for reduce is approximately `threads * max(sizeof(AccumT), 4)` bytes — about
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2-8 KB, not 32-49 KB.
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CCCL's SM100 float64 tuning uses `threads=640, items=16` → scale_mem_bound
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"tile" = 640*16*8 = 81920 > 49152. But this doesn't overflow SMEM — it only
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means scale_mem_bound will cap threads down. The actual kernel SMEM usage
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with threads=640 is only ~5120 bytes.
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### Our float64/int64 tuning may be too conservative
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We use threads=384 items=16 for float64, capped by scale_mem_bound. CCCL
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uses threads=640 items=16 on SM100. The question is whether BI-V100's register
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file (255 regs/thread) can hold 16 float64 items without spilling.
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16 * 8 = 128 bytes = 32 registers per thread for tile data alone.
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With overhead (thread_aggregate, loop variables, etc.), ~40 registers/thread.
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255 max registers → no spill risk. threads=640 may be safe on BI-V100.
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**TODO**: Benchmark threads=640 items=16 for float64 on BI-V100.
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### paged_attn.py forces V1
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Line 99: `use_v1 = True` overrides V1/V2 heuristic. V2 is completely disabled.
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For 100K token sequences, V1 makes one CTA iterate over all KV blocks — bad
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for latency. V2 would partition the work and reduce across partitions, which
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is exactly CCCL's two-pass pattern.
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**TODO**: Re-enable V2 for max_seq_len > 8192. Use muh's partition_size tuning.
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### _PARTITION_SIZE = 512 is hardcoded
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Not controlled by muh. Should be tunable: larger partition = fewer blocks =
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less overhead but more work per block. Optimal value depends on SM count.
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For 16 SMs: partition_size=1024 may be better (fewer partitions to reduce).
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---
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## CCCL Scan Architecture (dispatch_scan.cuh)
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> Added: 2026-08-04
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### Two algorithm paths
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**Lookback** (all GPUs including BI-V100):
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- Each CTA processes one tile, uses `ScanTileState` in global memory for inter-CTA communication
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- Lookback delay policy controls how aggressively CTAs poll predecessors
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- SMEM: static only (`__shared__`), passed as `0` dynamic SMEM
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- BI-V100 optimal: `no_delay` (dcid=0) because 16 SMs → ~32 CTAs → tile_status fits in 6MB L2
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**Lookahead** (SM100+ only, PTX ISA >= 860):
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- Pipeline-based with `__pipeline_memcpy_async` and bulk copy
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- Uses dynamic SMEM with auto-selected `num_stages`
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- **Not available on BI-V100** — requires NVIDIA PTX ISA 860+ instructions
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- All lookahead structs in our tuning_scan.cuh can remain empty shells
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### ScanTileState allocation
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Scan requires `d_temp_storage` for tile status descriptors:
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```
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tile_size = threads * items
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num_tiles = ceil(num_items / tile_size)
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temp_bytes = tile_state.AllocationSize(num_tiles)
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```
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For BI-V100 with 100K tokens and tile_size=384*22=8448:
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num_tiles = ceil(100000/8448) = 12 tiles → negligible temp storage.
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### Grid size for scan
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Lookback scan launches `num_tiles` blocks (one per tile), NOT `sm_count * subscription_factor`.
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This is different from reduce, which uses `GridEvenShare`.
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For scan, every CTA processes exactly one tile and communicates with neighbors.
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With 12 tiles on 16 SMs: all tiles fit in one wave, zero lookback contention.
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This is why `no_delay` works on BI-V100 — the entire scan completes in a single wave.
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### Lookahead num_stages optimization (SM100 only)
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CCCL dynamically selects pipeline depth:
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```cpp
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max_stages = ceil(num_items / (sm_count * tile_size)) + 1
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while (smem_for_stages(num_stages+1) <= max_dynamic_smem) num_stages++
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```
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For BI-V100 this is irrelevant (no pipeline support), but the formula shows
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NVIDIA's strategy: match pipeline depth to problem size / SM count ratio.
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