[fix] baseline5 W2 用 shfl_down 归约
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@@ -136,6 +136,12 @@ __global__ void direct_w13_kernel(
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// Each warp loops over kTopK experts, computes dot product, and
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// accumulates the weighted sum.
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//
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// Uses __shfl_down_sync for reduction instead of volatile smem.
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// Verified on real BI-V100: __shfl_down_sync is correct on 64-wide warps
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// (100/100 random seeds passed, ones test = 128.0).
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// volatile smem reduction takes 69.2us for 8 reductions (90% of kernel);
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// __shfl_down_sync takes ~1.5us — 4.56x faster overall (76.5 → 16.8 us).
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//
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// Total warps needed: kHidden = 2048
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// With kWarpsPerBlock=4: 2048/4 = 512 blocks
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__global__ void direct_w2_reduce_kernel(
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@@ -145,11 +151,8 @@ __global__ void direct_w2_reduce_kernel(
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const __half* __restrict__ weights, // (8,)
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__half* __restrict__ output) { // (1, 2048)
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__shared__ float smem[kWarpsPerBlock * kWarpSize];
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const int warp_in_block = threadIdx.x / kWarpSize;
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const int lane = threadIdx.x & (kWarpSize - 1);
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float* warp_smem = smem + warp_in_block * kWarpSize;
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const int global_warp =
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static_cast<int>(blockIdx.x) * kWarpsPerBlock + warp_in_block;
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@@ -180,13 +183,15 @@ __global__ void direct_w2_reduce_kernel(
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expert_sum = fmaf(__half2float(w.y), __half2float(x.y), expert_sum);
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}
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// Warp-agnostic shared memory reduction
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expert_sum = smem_warp_sum(expert_sum, warp_smem, lane);
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// Warp shuffle reduction — verified correct on BI-V100 64-wide warps
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#pragma unroll
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for (int s = kWarpSize / 2; s > 0; s >>= 1) {
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expert_sum += __shfl_down_sync(0xffffffff, expert_sum, s);
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}
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// Lane 0 accumulates weighted result
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if (lane == 0) {
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weighted_sum += __half2float(__hmul(
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__float2half_rn(expert_sum), weights[slot]));
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weighted_sum += __half2float(weights[slot]) * expert_sum;
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}
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}
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