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Model: mradermacher/Cosmos-Reason2-32B-i1-GGUF
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---
base_model: nvidia/Cosmos-Reason2-32B
extra_gated_button_content: Submit
extra_gated_fields:
? By clicking Submit below, I accept the terms of the NVIDIA Open Model License
Agreement and acknowledge that I am an adult of legal age of majority in the country
in which the Cosmos Models will be used and have authority to accept this Agreement
: checkbox
extra_gated_prompt: "# NVIDIA Open Model License Agreement\nVersion Release Date:
September 23, 2025\nThis NVIDIA Open Model License Agreement (the “Agreement”) is
a legal agreement between the Legal Entity You represent, or if no entity is identified,
You and NVIDIA Corporation and its Affiliates (“NVIDIA”) and governs Your use of
the Models that NVIDIA provides to You under this Agreement. NVIDIA and You are
each a “party” and collectively the “parties.” \nNVIDIA models released under this
Agreement are intended to be used permissively and enable the further development
of AI technologies. Subject to the terms of this Agreement, NVIDIA confirms that:
\n- Models are commercially usable. - You are free to create and distribute Derivative
Models. - NVIDIA does not claim ownership to any outputs generated using the Models
or Model Derivatives. \nBy using, reproducing, modifying, distributing, performing
or displaying any portion or element of the Model or Derivative Model, or otherwise
accepting the terms of this Agreement, you agree to be bound by this Agreement.
\ \n## 1. Definitions\n1.1. **Derivative Model** means all (a) modifications to
the Model, (b) works based on the Model, and (c) any other derivative works of
the Model. An output is not a Derivative Model. \n1.2. **Legal Entity** means the
union of the acting entity and all other entities that control, are controlled by,
or are under common control with that entity. For the purposes of this definition,
“control” means (a) the power, direct or indirect, to cause the direction or management
of such entity, whether by contract or otherwise, or (b) ownership of fifty percent
(50%) or more of the outstanding shares, or (c) beneficial ownership of such entity.
\n1.3. **Model** means the machine learning model, software, checkpoints, learnt
weights, algorithms, parameters, configuration files and documentation shared under
this Agreement. \n1.4. **NVIDIA Cosmos Model** means a multimodal Model shared under
this Agreement. \n1.5. **Special-Purpose Model** means a Model that is only competent
in a narrow set of purpose-specific tasks and should not be used for unintended
or general-purpose applications. \n1.6. **You** or **Your** means an individual
or Legal Entity exercising permissions granted by this Agreement. \n## 2. Conditions
for Use, License Grant, AI Ethics and IP Ownership\n### 2.1. Conditions for Use
- The Model and any Derivative Model are subject to additional terms as described
in Section 2 and Section 3 of this Agreement. - If You institute copyright or
patent litigation against any entity alleging that the Model or a Derivative Model
constitutes infringement, then any licenses granted will terminate as of the date
such litigation is filed. - If You bypass or disable any technical limitation,
safety guardrail, encryption, DRM, or authentication mechanism contained in the
Model without a substantially similar Guardrail, your rights will terminate. -
NVIDIA may designate a Model as a Special-Purpose Model. - NVIDIA may update this
Agreement to comply with legal and regulatory requirements. \n### 2.2. License
Grant NVIDIA grants You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
revocable license to publicly perform, publicly display, reproduce, use, create
derivative works of, make, have made, sell, offer for sale, distribute, and import
the Model. \n### 2.3. AI Ethics Use of the Models must be consistent with NVIDIAs
[Trustworthy AI terms](https://www.nvidia.com/en-us/agreements/trustworthy-ai/terms/).
\ \n### 2.4. IP Ownership - NVIDIA owns the Model and any Model Derivatives it creates.
\ - You own your Model Derivatives. - NVIDIA claims no ownership rights in outputs.
\ - Except as expressly granted, NVIDIA reserves all rights. \n## 3. Redistribution\nYou
may reproduce and distribute copies of the Model or Derivative Models in any medium,
with or without modifications, provided that: \n- **3.1.** You must provide recipients
with a copy of this Agreement and include this attribution in a “Notice” text file:
\ \n *“Licensed by NVIDIA Corporation under the NVIDIA Open Model License”* \n\n-
**3.2.** If distributing or making available a NVIDIA Cosmos Model, or products/services
derived from it, you must include: \n *“Built on NVIDIA Cosmos”* \n\n- **3.3.**
You may add your own copyright statements and license terms for your modifications,
provided use still complies with this Agreement. \n## 4. Separate Components The
Models may include components licensed under separate legal notices (e.g., Open
Source Software Licenses). These terms apply, except where overridden by this Agreement
unless required by third-party license terms. \n## 5. Trademarks No permission
is granted to use NVIDIAs trade names, trademarks, or product names, except for
reasonable descriptive use. \n## 6. Disclaimer of Warranty The Model is provided
**“AS IS”**, without warranties of any kind, including title, non-infringement,
merchantability, or fitness for purpose. You assume risks associated with its use.
\ \n## 7. Limitation of Liability NVIDIA is not liable for damages (direct, indirect,
incidental, or consequential) arising from use of the Model, unless required by
law. \n## 8. Indemnity You will indemnify and hold NVIDIA harmless against claims
from third parties arising from your use or distribution of the Model, derivatives,
or outputs. \n## 9. Feedback NVIDIA may use any feedback you provide without restriction
or compensation. \n## 10. Governing Law This Agreement is governed by U.S. and
Delaware law. Courts in Santa Clara County, California, have exclusive jurisdiction,
except for urgent injunctive relief. \n## 11. Trade and Compliance You must comply
with all export, import, trade, and sanctions laws, including U.S. Export Administration
Regulations and OFAC rules."
language:
- en
library_name: transformers
license: other
license_link: https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license
license_name: nvidia-open-model-license
mradermacher:
readme_rev: 1
quantized_by: mradermacher
tags:
- nvidia
- cosmos
- conversational
---
## About
<!-- ### quantize_version: 2 -->
<!-- ### output_tensor_quantised: 1 -->
<!-- ### convert_type: hf -->
<!-- ### vocab_type: -->
<!-- ### tags: nicoboss -->
<!-- ### quants: Q2_K IQ3_M Q4_K_S IQ3_XXS Q3_K_M small-IQ4_NL Q4_K_M IQ2_M Q6_K IQ4_XS Q2_K_S IQ1_M Q3_K_S IQ2_XXS Q3_K_L IQ2_XS Q5_K_S IQ2_S IQ1_S Q5_K_M Q4_0 IQ3_XS Q4_1 IQ3_S -->
<!-- ### quants_skip: -->
<!-- ### skip_mmproj: -->
weighted/imatrix quants of https://huggingface.co/nvidia/Cosmos-Reason2-32B
<!-- provided-files -->
***For a convenient overview and download list, visit our [model page for this model](https://hf.tst.eu/model#Cosmos-Reason2-32B-i1-GGUF).***
static quants are available at https://huggingface.co/mradermacher/Cosmos-Reason2-32B-GGUF
**This is a vision model - mmproj files (if any) will be in the [static repository](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-GGUF).**
## Usage
If you are unsure how to use GGUF files, refer to one of [TheBloke's
READMEs](https://huggingface.co/TheBloke/KafkaLM-70B-German-V0.1-GGUF) for
more details, including on how to concatenate multi-part files.
## Provided Quants
(sorted by size, not necessarily quality. IQ-quants are often preferable over similar sized non-IQ quants)
| Link | Type | Size/GB | Notes |
|:-----|:-----|--------:|:------|
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.imatrix.gguf) | imatrix | 0.1 | imatrix file (for creating your own quants) |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ1_S.gguf) | i1-IQ1_S | 7.4 | for the desperate |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ1_M.gguf) | i1-IQ1_M | 8.1 | mostly desperate |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ2_XXS.gguf) | i1-IQ2_XXS | 9.1 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ2_XS.gguf) | i1-IQ2_XS | 10.1 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ2_S.gguf) | i1-IQ2_S | 10.6 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ2_M.gguf) | i1-IQ2_M | 11.5 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q2_K_S.gguf) | i1-Q2_K_S | 11.6 | very low quality |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q2_K.gguf) | i1-Q2_K | 12.4 | IQ3_XXS probably better |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ3_XXS.gguf) | i1-IQ3_XXS | 12.9 | lower quality |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ3_XS.gguf) | i1-IQ3_XS | 13.8 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q3_K_S.gguf) | i1-Q3_K_S | 14.5 | IQ3_XS probably better |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ3_S.gguf) | i1-IQ3_S | 14.5 | beats Q3_K* |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ3_M.gguf) | i1-IQ3_M | 15.0 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q3_K_M.gguf) | i1-Q3_K_M | 16.1 | IQ3_S probably better |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q3_K_L.gguf) | i1-Q3_K_L | 17.4 | IQ3_M probably better |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-IQ4_XS.gguf) | i1-IQ4_XS | 17.8 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q4_0.gguf) | i1-Q4_0 | 18.8 | fast, low quality |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q4_K_S.gguf) | i1-Q4_K_S | 18.9 | optimal size/speed/quality |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q4_K_M.gguf) | i1-Q4_K_M | 19.9 | fast, recommended |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q4_1.gguf) | i1-Q4_1 | 20.7 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q5_K_S.gguf) | i1-Q5_K_S | 22.7 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q5_K_M.gguf) | i1-Q5_K_M | 23.3 | |
| [GGUF](https://huggingface.co/mradermacher/Cosmos-Reason2-32B-i1-GGUF/resolve/main/Cosmos-Reason2-32B.i1-Q6_K.gguf) | i1-Q6_K | 27.0 | practically like static Q6_K |
Here is a handy graph by ikawrakow comparing some lower-quality quant
types (lower is better):
![image.png](https://www.nethype.de/huggingface_embed/quantpplgraph.png)
And here are Artefact2's thoughts on the matter:
https://gist.github.com/Artefact2/b5f810600771265fc1e39442288e8ec9
## FAQ / Model Request
See https://huggingface.co/mradermacher/model_requests for some answers to
questions you might have and/or if you want some other model quantized.
## Thanks
I thank my company, [nethype GmbH](https://www.nethype.de/), for letting
me use its servers and providing upgrades to my workstation to enable
this work in my free time. Additional thanks to [@nicoboss](https://huggingface.co/nicoboss) for giving me access to his private supercomputer, enabling me to provide many more imatrix quants, at much higher quality, than I would otherwise be able to.
<!-- end -->