[CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
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36
cccl_upstream/c2h/include/c2h/utility.h
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36
cccl_upstream/c2h/include/c2h/utility.h
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// SPDX-FileCopyrightText: Copyright (c) 2011-2023, NVIDIA CORPORATION. All rights reserved.
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// SPDX-License-Identifier: BSD-3
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#pragma once
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#include <cstdlib>
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#include <cstring>
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#include <string>
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#include <typeinfo>
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#ifdef __GNUC__
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# include <cxxabi.h>
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#endif // __GNUC__
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namespace c2h
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{
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// TODO(bgruber): duplicated version of thrust/testing/unittest/system.h
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inline std::string demangle(const char* name)
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{
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#if __GNUC__ && !_NVHPC_CUDA
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int status = 0;
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char* realname = abi::__cxa_demangle(name, nullptr, nullptr, &status);
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std::string result(realname);
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std::free(realname);
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return result;
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#else // __GNUC__ && !_NVHPC_CUDA
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return name;
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#endif // __GNUC__ && !_NVHPC_CUDA
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}
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// TODO(bgruber): duplicated version of thrust/testing/unittest/util.h
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template <typename T>
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std::string type_name()
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{
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return demangle(typeid(T).name());
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}
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} // namespace c2h
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