data: cat 3 SGEMM repos — siboehm, wangzyon, edtallison (full clone, no --depth)

Sources:
  siboehm/SGEMM_CUDA        → upstream_ref/sgemm_siboehm/     (25 files)
  wangzyon/NVIDIA_SGEMM_PRACTICE → upstream_ref/nvidia_sgemm_practice/ (23 files, filled gaps)
  edtallison/sgemm-cuda      → upstream_ref/sgemm_edtallison/  (41 files)

All files cat'd one by one from git clone (no --depth).
These are the 3 public SGEMM repos that can compile on CUDA 10.2 + CoreX ivcore10.

Key files for BI-V100 porting:
  kernel 10 (warp tiling) — already proven on device with WARPSIZE=64
  kernel 11/12 (double buffering) — next optimization target
  sgemm.cu + runner.cu — complete build+benchmark harness
  CMakeLists.txt — build system reference
This commit is contained in:
dylan
2026-08-15 06:58:07 +00:00
parent 854fb93a8e
commit 284804ac53
65 changed files with 6963 additions and 0 deletions

View File

@@ -0,0 +1,19 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
__global__ __launch_bounds__(1024) void
mysgemm_v1(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int gx = blockIdx.x * blockDim.x + threadIdx.x; // 全局x
int gy = blockIdx.y * blockDim.y + threadIdx.y; // 全局y
float tmp = 0.;
for (int i = 0; i < K; i++) {
tmp += A[gy * K + i] * B[i * N + gx]; // 两次全局内存访问和一次FMA(累加乘)
}
C[gy * N + gx] = alpha * tmp + beta * C[gy * N + gx];
}

View File

@@ -0,0 +1,45 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
template<const int BLOCK_SIZE>
__global__ void mysgemm_v2(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
const int BM = BLOCK_SIZE;
const int BN = BLOCK_SIZE;
const int BK = BLOCK_SIZE;
int tx = threadIdx.x % BN;
int ty = threadIdx.x / BN;
// 申请共享内存空间
__shared__ float As[BM * BK];
__shared__ float Bs[BK * BN];
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
float tmp = 0.;
for (int k = 0; k < K; k += BK) {
// 缓存A_tile和B_tile
As[ty * BK + tx] = A[ty * K + tx];
Bs[ty * BN + tx] = B[ty * N + tx];
// 同步所有线程缓存完成
__syncthreads();
A += BK;
B += BK * N;
for (int i = 0; i < BK; i++) {
tmp += As[ty * BK + i] * Bs[i * BN + tx];
}
// FMA计算需要读取缓存数据,在新一轮写入缓存前进行同步,确保所有线程计算完成
__syncthreads();
}
C[ty * N + tx] = alpha * tmp + beta * C[ty * N + tx];
}

View File

@@ -0,0 +1,71 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
template<const int BM,
const int BN,
const int BK,
const int TM>
__global__ void mysgemm_v3(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
int thread_num = BM * BN / TM; // 一个线程负责block中计算TM个元素
int tx = threadIdx.x % BN;
int ty = threadIdx.x / BN * TM;
__shared__ float As[BM * BK];
__shared__ float Bs[BK * BN];
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
/*
当前线程负责搬运全局内存中第a_tile_row行,第a_tile_col列元素至共享内存第a_tile_row行,第a_tile_col列
a_tile_stride表示block中线程可搬运a_tile_stride行至共享内存;
若BM=64,BK=8,thread_num=512,则a_tile_stride=64,a_tile_stride=BM,表示每个线程搬运一轮即可完成所需元素的搬运;
若BM=128,BK=8,thread_num=512,则a_tile_stride=64,表示每个线程搬运两轮即可完成所需元素的搬运;
*/
int a_tile_row = threadIdx.x / BK;
int a_tile_col = threadIdx.x % BK;
int a_tile_stride = thread_num / BK;
int b_tile_row = threadIdx.x / BN;
int b_tile_col = threadIdx.x % BN;
int b_tile_stride = thread_num / BN;
float tmp[TM + 1] = {0.}; // 每个线程负责TM个元素,则需要申请TM个寄存器保存累加值,额外的一个寄存器用于缓存;
#pragma unroll
for (int k = 0; k < K; k += BK) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
As[(a_tile_row + i) * BK + a_tile_col] = A[(a_tile_row + i) * K + a_tile_col];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
Bs[(b_tile_row + i) * BN + b_tile_col] = B[(b_tile_row + i) * N + b_tile_col];
}
__syncthreads();
A += BK;
B += BK * N;
#pragma unroll
for (int i = 0; i < BK; i++) {
tmp[TM] = Bs[tx + i * BN]; // 额外的一个寄存器,避免反复从共享内存中读取Bs[tx + i * BN]
#pragma unroll // 循环展开,增加指令并行度
for (int j = 0; j < TM; j++) {
tmp[j] += As[(ty + j) * BK + i] * tmp[TM];
}
}
__syncthreads();
}
#pragma unroll
for (int j = 0; j < TM; j++) {
C[(ty + j) * N + tx] = alpha * tmp[j] + beta * C[(ty + j) * N + tx];
}
}

View File

@@ -0,0 +1,76 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
template<const int BM,
const int BN,
const int BK,
const int TM,
const int TN>
__global__ void mysgemm_v4(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
int block_row_thread = BN / TN;
int block_col_thread = BM / TM;
int thread_num = block_row_thread * block_col_thread; // 一个线程负责计算block中TM*TN个元素
int tx = (threadIdx.x % block_row_thread) * TN;
int ty = (threadIdx.x / block_row_thread) * TM;
__shared__ float As[BM * BK];
__shared__ float Bs[BK * BN];
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
/*
当前线程负责搬运全局内存中第a_tile_row行,第a_tile_col列元素至共享内存第a_tile_row行,第a_tile_col列
a_tile_stride表示block中线程可搬运a_tile_stride行至共享内存;
若BM=64,BK=8,thread_num=512,则a_tile_stride=64,a_tile_stride=BM,表示每个线程搬运一轮即可完成所需元素的搬运;
若BM=128,BK=8,thread_num=512,则a_tile_stride=64,表示每个线程搬运两轮即可完成所需元素的搬运;
*/
int a_tile_row = threadIdx.x / BK;
int a_tile_col = threadIdx.x % BK;
int a_tile_stride = thread_num / BK;
int b_tile_row = threadIdx.x / BN;
int b_tile_col = threadIdx.x % BN;
int b_tile_stride = thread_num / BN;
float tmp[TM][TN] = {0.}; // 每个线程负责TM*TN个元素,则需要申请TM*TN个寄存器保存累加值,额外的一个寄存器用于缓存;
#pragma unroll
for (int k = 0; k < K; k += BK) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
As[(a_tile_row + i) * BK + a_tile_col] = A[(a_tile_row + i) * K + a_tile_col];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
Bs[(b_tile_row + i) * BN + b_tile_col] = B[(b_tile_row + i) * N + b_tile_col];
}
__syncthreads();
A += BK;
B += BK * N;
#pragma unroll
for (int i = 0; i < BK; i++) {
#pragma unroll // 循环展开,增加指令并行度
for (int j = 0; j < TM; j++) {
for (int l = 0; l < TN; l++)
tmp[j][l] += As[(ty + j) * BK + i] * Bs[tx + l + i * BN];
}
}
__syncthreads();
}
#pragma unroll
for (int j = 0; j < TM; j++) {
for (int l = 0; l < TN; l++)
C[(ty + j) * N + tx + l] = alpha * tmp[j][l] + beta * C[(ty + j) * N + tx + l];
}
}

View File

@@ -0,0 +1,88 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
template<const int BM,
const int BN,
const int BK,
const int TM,
const int TN>
__global__ void mysgemm_v5(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
int block_row_thread = BN / TN;
int block_col_thread = BM / TM;
int thread_num = block_row_thread * block_col_thread; // 一个线程负责计算block中TM*TN个元素
int tx = (threadIdx.x % block_row_thread) * TN;
int ty = (threadIdx.x / block_row_thread) * TM;
__shared__ float As[BM * BK];
__shared__ float Bs[BK * BN];
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
/*
当前线程负责搬运全局内存中第a_tile_row行,第a_tile_col列元素至共享内存第a_tile_row行,第a_tile_col列
a_tile_stride表示block中线程可搬运a_tile_stride行至共享内存;
若BM=64,BK=8,thread_num=512,则a_tile_stride=64,a_tile_stride=BM,表示每个线程搬运一轮即可完成所需元素的搬运;
若BM=128,BK=8,thread_num=512,则a_tile_stride=64,表示每个线程搬运两轮即可完成所需元素的搬运;
*/
int a_tile_row = threadIdx.x / BK;
int a_tile_col = threadIdx.x % BK;
int a_tile_stride = thread_num / BK;
int b_tile_row = threadIdx.x / BN;
int b_tile_col = threadIdx.x % BN;
int b_tile_stride = thread_num / BN;
float tmp[TM][TN] = {0.}; // 每个线程负责TM*TN个元素,则需要申请TM*TN个寄存器保存累加值,额外的一个寄存器用于缓存;
float a_frag[TM] = {0.};
float b_frag[TN] = {0.};
#pragma unroll
for (int k = 0; k < K; k += BK) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
As[(a_tile_row + i) * BK + a_tile_col] = A[(a_tile_row + i) * K + a_tile_col];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
Bs[(b_tile_row + i) * BN + b_tile_col] = B[(b_tile_row + i) * N + b_tile_col];
}
__syncthreads();
A += BK;
B += BK * N;
#pragma unroll
for (int i = 0; i < BK; i++) {
#pragma unroll
for (int j = 0; j < TM; j++) {
a_frag[j] = As[(ty + j) * BK + i];
}
#pragma unroll
for (int l = 0; l < TN; l++) {
b_frag[l] = Bs[tx + l + i * BN];
}
#pragma unroll
for (int j = 0; j < TM; j++) {
#pragma unroll
for (int l = 0; l < TN; l++)
tmp[j][l] += a_frag[j] * b_frag[l];
}
}
__syncthreads();
}
#pragma unroll
for (int j = 0; j < TM; j++) {
for (int l = 0; l < TN; l++)
C[(ty + j) * N + tx + l] = alpha * tmp[j][l] + beta * C[(ty + j) * N + tx + l];
}
}

View File

@@ -0,0 +1,110 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
#define OFFSET(row, col, ld) ((row)*(ld)+(col))
#define FETCH_FLOAT4(pointer) (reinterpret_cast<float4*>(&(pointer))[0])
template<const int BM,
const int BN,
const int BK,
const int TM,
const int TN>
__global__ void mysgemm_v6(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
const int block_row_thread = BN / TN;
const int block_col_thread = BM / TM;
const int thread_num = block_row_thread * block_col_thread; // 一个线程负责计算block中TM*TN个元素
// 当前线程对应thread tile的左上角元素在block中的位置
int tx = (threadIdx.x % block_row_thread) * TN;
int ty = (threadIdx.x / block_row_thread) * TM;
__shared__ float As[BK * BM];
__shared__ float Bs[BK * BN];
const int ldg_a_num = BK * BM / thread_num / 4; // 每个线程搬运4个浮点数,完成搬运至As需要所有线程搬运ldg_a_num轮
const int ldg_b_num = BK * BN / thread_num / 4; // 每个线程搬运4个浮点数,完成搬运至Bs需要所有线程搬运ldg_b_num轮
int a_tile_row = threadIdx.x / (BK / 4); // 每行4个字节作为一个内存块,当前线程负责第a_tile_row行的第a_tile_col个内存块的搬运
int a_tile_col = threadIdx.x % (BK / 4) * 4;
int a_tile_stride = BM / ldg_a_num; // 一共BM行,搬运ldg_a_num轮,每论搬运a_tile_stride行
int b_tile_row = threadIdx.x / (BN / 4); // 每行4个字节作为一个内存块,当前线程负责第b_tile_row行的第b_tile_col个内存块的搬运
int b_tile_col = threadIdx.x % (BN / 4) * 4;
int b_tile_stride = BK / ldg_b_num; // 一共BK行,搬运ldg_b_num轮,每论搬运b_tile_stride行
float accum[TM][TN] = {0.}; // 每个线程负责TM*TN个元素,则需要申请TM*TN个寄存器保存累加值,额外的一个寄存器用于缓存;
// 计算ldg_a_num的所有参数必须全部是const,否则不能用来申明数组大小
float ldg_a_reg[4 * ldg_a_num] = {0.}; // 每个线程搬运ldg_a_num轮,寄存器缓存ldg_a_num个float4元素,用于转置As矩阵
float a_frag[TM]; // 缓存As共享内存
float b_frag[TN]; // 缓存Bs共享内存
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
#pragma unroll
for (int k = 0; k < K; k += BK) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
int ldg_index = i / a_tile_stride * 4; // 第ldg_index轮
FETCH_FLOAT4(ldg_a_reg[ldg_index]) =
FETCH_FLOAT4(A[OFFSET(a_tile_row + i, a_tile_col, K)]);
// As转置存,其中ldg_a_reg做中间缓存,目的是读取时可以按FLOAT4读取
As[OFFSET(a_tile_col, i + a_tile_row, BM)] = ldg_a_reg[ldg_index];
As[OFFSET(a_tile_col + 1, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 1];
As[OFFSET(a_tile_col + 2, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 2];
As[OFFSET(a_tile_col + 3, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 3];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
FETCH_FLOAT4(Bs[OFFSET(b_tile_row + i, b_tile_col, BN)]) =
FETCH_FLOAT4(B[OFFSET(b_tile_row + i, b_tile_col, N)]); // 不需要转置
}
__syncthreads();
A += BK;
B += BK * N;
#pragma unroll
for (int i = 0; i < BK; i++) {
#pragma unroll
for (int m = 0; m < TM; m += 4) {
FETCH_FLOAT4(a_frag[m]) = FETCH_FLOAT4(As[OFFSET(i, ty + m, BM)]); // 偏移到当前thread tile
}
#pragma unroll
for (int n = 0; n < TN; n += 4) {
FETCH_FLOAT4(b_frag[n]) = FETCH_FLOAT4(Bs[OFFSET(i, tx + n, BN)]); // 偏移到当前thread tile
}
#pragma unroll
for (int m = 0; m < TM; m++) {
#pragma unroll
for (int n = 0; n < TN; n++) {
accum[m][n] += a_frag[m] * b_frag[n];
}
}
}
__syncthreads();
}
#pragma unroll
for (int m = 0; m < TM; m++) {
#pragma unroll
for (int n = 0; n < TN; n += 4) {
float4 ctmp = FETCH_FLOAT4(C[OFFSET(ty + m, tx + n, N)]);
//float4 atmp = FETCH_FLOAT4(accum[m][n]);
ctmp.x = alpha * accum[m][n] + beta * ctmp.x;
ctmp.y = alpha * accum[m][n + 1] + beta * ctmp.y;
ctmp.z = alpha * accum[m][n + 2] + beta * ctmp.z;
ctmp.w = alpha * accum[m][n + 3] + beta * ctmp.w;
FETCH_FLOAT4(C[OFFSET(ty + m, tx + n, N)]) = ctmp;
}
}
}

View File

@@ -0,0 +1,180 @@
#pragma once
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <stdio.h>
#include <stdlib.h>
#define OFFSET(row, col, ld) ((row)*(ld)+(col))
#define FETCH_FLOAT4(pointer) (reinterpret_cast<float4*>(&(pointer))[0])
template<const int BM,
const int BN,
const int BK,
const int TM,
const int TN>
__global__ void mysgemm_v7(int M, int N, int K, float alpha, float *A, float *B, float beta, float *C) {
int bx = blockIdx.x;
int by = blockIdx.y;
const int block_row_thread = BN / TN;
const int block_col_thread = BM / TM;
const int thread_num = block_row_thread * block_col_thread; // 一个线程负责计算block中TM*TN个元素
// 当前线程对应thread tile的左上角元素在block中的位置
int tx = (threadIdx.x % block_row_thread) * TN;
int ty = (threadIdx.x / block_row_thread) * TM;
__shared__ float As[2][BK * BM]; // 增加一倍共享内存大小用于缓存
__shared__ float Bs[2][BK * BN];
const int ldg_a_num = BK * BM / thread_num / 4; // 每个线程搬运4个浮点数,完成搬运至As需要所有线程搬运ldg_a_num轮
const int ldg_b_num = BK * BN / thread_num / 4; // 每个线程搬运4个浮点数,完成搬运至Bs需要所有线程搬运ldg_b_num轮
int a_tile_row = threadIdx.x / (BK / 4); // 每行4个字节作为一个内存块,当前线程负责第a_tile_row行的第a_tile_col个内存块的搬运
int a_tile_col = threadIdx.x % (BK / 4) * 4;
int a_tile_stride = BM / ldg_a_num; // 一共BM行,搬运ldg_a_num轮,每论搬运a_tile_stride行
int b_tile_row = threadIdx.x / (BN / 4); // 每行4个字节作为一个内存块,当前线程负责第b_tile_row行的第b_tile_col个内存块的搬运
int b_tile_col = threadIdx.x % (BN / 4) * 4;
int b_tile_stride = BK / ldg_b_num; // 一共BK行,搬运ldg_b_num轮,每论搬运b_tile_stride行
float accum[TM][TN] = {0.}; // 每个线程负责TM*TN个元素,则需要申请TM*TN个寄存器保存累加值,额外的一个寄存器用于缓存;
// 计算ldg_a_num的所有参数必须全部是const,否则不能用来申明数组大小
float ldg_a_reg[4 * ldg_a_num] = {0.}; // 每个线程搬运ldg_a_num轮,寄存器缓存ldg_a_num个float4元素,用于转置As矩阵
float ldg_b_reg[4 * ldg_b_num] = {0.}; // 每个线程搬运ldg_a_num轮,寄存器缓存ldg_a_num个float4元素,用于转置As矩阵
float a_frag[2][TM]; // 缓存As共享内存,增加一倍寄存器大小用于缓存
float b_frag[2][TN]; // 缓存Bs共享内存,增加一倍寄存器大小用于缓存
// 移动到当前block
A = &A[by * BM * K];
B = &B[bx * BN];
C = &C[by * BM * N + bx * BN];
// first global to shared
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
int ldg_index = i / a_tile_stride * 4; // 第ldg_index轮
FETCH_FLOAT4(ldg_a_reg[ldg_index]) =
FETCH_FLOAT4(A[OFFSET(a_tile_row + i, a_tile_col, K)]);
// As转置存,其中ldg_a_reg做中间缓存,目的是读取时可以按FLOAT4读取
As[0][OFFSET(a_tile_col, i + a_tile_row, BM)] = ldg_a_reg[ldg_index];
As[0][OFFSET(a_tile_col + 1, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 1];
As[0][OFFSET(a_tile_col + 2, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 2];
As[0][OFFSET(a_tile_col + 3, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 3];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
FETCH_FLOAT4(Bs[0][OFFSET(b_tile_row + i, b_tile_col, BN)]) =
FETCH_FLOAT4(B[OFFSET(b_tile_row + i, b_tile_col, N)]); // 不需要转置
}
__syncthreads();
// first shared to frag
#pragma unroll
for (int m = 0; m < TM; m += 4) {
FETCH_FLOAT4(a_frag[0][m]) = FETCH_FLOAT4(As[0][OFFSET(0, ty + m, BM)]); // 偏移到当前thread tile
}
#pragma unroll
for (int n = 0; n < TN; n += 4) {
FETCH_FLOAT4(b_frag[0][n]) = FETCH_FLOAT4(Bs[0][OFFSET(0, tx + n, BN)]); // 偏移到当前thread tile
}
int write_index = 1;
int load_index;
int k = 0;
do {
k += BK;
// load global to reg
if (k < K) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
int ldg_index = i / a_tile_stride * 4; // 第ldg_index轮
FETCH_FLOAT4(ldg_a_reg[ldg_index]) =
FETCH_FLOAT4(A[OFFSET(a_tile_row + i, k + a_tile_col, K)]);
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
int ldg_index = i / b_tile_stride * 4; // 第ldg_index轮
FETCH_FLOAT4(ldg_b_reg[ldg_index]) =
FETCH_FLOAT4(B[OFFSET(k + b_tile_row + i, b_tile_col, N)]);
}
}
load_index = write_index ^ 1;
#pragma unroll
for (int bk = 0; bk < BK - 1; bk++) {
for (int m = 0; m < TM; m += 4) {
FETCH_FLOAT4(a_frag[(bk + 1) % 2][m]) = FETCH_FLOAT4(
As[load_index][OFFSET(bk + 1, ty + m, BM)]); // 偏移到当前thread tile
}
#pragma unroll
for (int n = 0; n < TN; n += 4) {
FETCH_FLOAT4(b_frag[(bk + 1) % 2][n]) = FETCH_FLOAT4(
Bs[load_index][OFFSET(bk + 1, tx + n, BN)]); // 偏移到当前thread tile
}
#pragma unroll
for (int m = 0; m < TM; m++) {
for (int n = 0; n < TN; n++) {
accum[m][n] += a_frag[bk % 2][m] * b_frag[bk % 2][n];
}
}
}
if (k < K) {
#pragma unroll
for (int i = 0; i < BM; i += a_tile_stride) {
int ldg_index = i / a_tile_stride * 4;
As[write_index][OFFSET(a_tile_col, i + a_tile_row, BM)] = ldg_a_reg[ldg_index];
As[write_index][OFFSET(a_tile_col + 1, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 1];
As[write_index][OFFSET(a_tile_col + 2, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 2];
As[write_index][OFFSET(a_tile_col + 3, i + a_tile_row, BM)] = ldg_a_reg[ldg_index + 3];
}
#pragma unroll
for (int i = 0; i < BK; i += b_tile_stride) {
int ldg_index = i / b_tile_stride * 4;
FETCH_FLOAT4(Bs[write_index][OFFSET(b_tile_row + i, b_tile_col, BN)]) =
FETCH_FLOAT4(ldg_b_reg[ldg_index]);
}
__syncthreads();
#pragma unroll
for (int m = 0; m < TM; m += 4) {
FETCH_FLOAT4(a_frag[0][m]) = FETCH_FLOAT4(
As[write_index][OFFSET(0, ty + m, BM)]); // 偏移到当前thread tile
}
#pragma unroll
for (int n = 0; n < TN; n += 4) {
FETCH_FLOAT4(b_frag[0][n]) = FETCH_FLOAT4(
Bs[write_index][OFFSET(0, tx + n, BN)]); // 偏移到当前thread tile
}
write_index ^= 1;
}
#pragma unroll
for (int m = 0; m < TM; m++) {
#pragma unroll
for (int n = 0; n < TN; n++) {
accum[m][n] += a_frag[(BK - 1) % 2][m] * b_frag[(BK - 1) % 2][n];
}
}
} while (k < K);
// C = alpha*AB+C
#pragma unroll
for (int m = 0; m < TM; m++) {
#pragma unroll
for (int n = 0; n < TN; n += 4) {
float4 ctmp = FETCH_FLOAT4(C[OFFSET(ty + m, tx + n, N)]);
ctmp.x = alpha * accum[m][n] + beta * ctmp.x;
ctmp.y = alpha * accum[m][n + 1] + beta * ctmp.y;
ctmp.z = alpha * accum[m][n + 2] + beta * ctmp.z;
ctmp.w = alpha * accum[m][n + 3] + beta * ctmp.w;
FETCH_FLOAT4(C[OFFSET(ty + m, tx + n, N)]) = ctmp;
}
}
}