Sparse-checkout from NVIDIA/cccl main branch to complete cccl_upstream: Added: - python/cuda_cccl/ (226 files) — Python bindings for device-level algorithms Critical for muh toolchain: cuda.compute.reduce_into, scan, radix_sort, etc. Includes 204 .py files with full test coverage for all 27 algorithms - ci/ (163 files) — Build/test infrastructure build_cub.sh, test_cub.sh, build_and_test_targets.sh, matrix.yaml Directly maps to our [INFRA-CI] and [INFRA-BUILD] items - .agent/skills/ (7 files) — NVIDIA's own agent skills for CCCL cccl-style/SKILL.md, cccl-test/SKILL.md, sass-diff/SKILL.md - docs/ (491 files) — Official CCCL documentation CI references, CMake guides, Python compute docs, libcudacxx PTX docs - test/ (12 files) — Top-level integration tests (cuda_smoke, stdpar) - Root configs: .clang-format, .clang-tidy, CONTRIBUTING.md, pyproject.toml - CLAUDE.md symlink → AGENTS.md (NVIDIA's standard) cccl_upstream now mirrors full NVIDIA/cccl structure: Before: 42M (cub + thrust + libcudacxx + cudax + c + examples + benchmarks) After: 53M (+python +ci +docs +.agent +test +configs) This completes the CCCL base needed for: - [muh-bench] items: ci/util/build_and_test_targets.sh for targeted builds - [CCCL-verify] items: python/cuda_cccl/tests/ as reference implementations - [CCCL-test] items: ci/test_cub.sh, ci/test_thrust.sh - Agent workflow: .agent/skills/ for consistent style and test patterns
39 lines
894 B
C++
39 lines
894 B
C++
#include <algorithm>
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#include <cstddef>
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#include <execution>
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#include <vector>
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// Ensure that we are indeed using the correct CCCL version
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static_assert(CCCL_MAJOR_VERSION == CMAKE_CCCL_VERSION_MAJOR);
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static_assert(CCCL_MINOR_VERSION == CMAKE_CCCL_VERSION_MINOR);
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static_assert(CCCL_PATCH_VERSION == CMAKE_CCCL_VERSION_PATCH);
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int main()
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{
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constexpr std::size_t N = 1 << 16;
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std::vector<int> v(N, 1);
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// All elements are 1, so this should be true
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const bool all_ones = std::all_of(std::execution::par, v.begin(), v.end(), [](int x) {
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return x == 1;
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});
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if (!all_ones)
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{
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return 1;
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}
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// Flip a single element in the middle, now all elements are not 1
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v[N / 2] = 2;
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const bool still_all_ones = std::all_of(std::execution::par, v.begin(), v.end(), [](int x) {
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return x == 1;
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});
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if (still_all_ones)
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{
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return 1;
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}
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return 0;
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}
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