Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
20 lines
783 B
C++
20 lines
783 B
C++
// SPDX-FileCopyrightText: Copyright (c) 2011-2024, NVIDIA CORPORATION. All rights reserved.
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// SPDX-License-Identifier: BSD-3
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#pragma once
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#include <thrust/execution_policy.h>
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#include <c2h/checked_allocator.cuh>
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namespace c2h
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{
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#if THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
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static const auto device_policy = THRUST_NS_QUALIFIER::cuda::par(checked_cuda_allocator<char>{});
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static const auto nosync_device_policy = THRUST_NS_QUALIFIER::cuda::par_nosync(checked_cuda_allocator<char>{});
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#else // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
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static const auto device_policy = THRUST_NS_QUALIFIER::device;
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static const auto nosync_device_policy = THRUST_NS_QUALIFIER::device;
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#endif // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
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} // namespace c2h
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