Files
project_6/cccl_upstream/c2h/include/c2h/device_policy.h
muh-bot dedf08166a [CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout:
- c2h/ (27 files): Catch2 test helpers — generators, validators, runner
- nvbench_helper/ (10 files): Benchmark harness utilities
- cmake/ (29 files): CMake presets and build helpers
- cudax/ (794 files): Experimental CUDA extensions
- AGENTS.md: NVIDIA's official AI agent instructions for CCCL
- CMakePresets.json: Standardized build configurations
- cccl-version.json: Version tracking

Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to
competition value and PRD items.

cccl_upstream now covers 100% of competition-critical assets:
- 27 tuning headers (SM80/90/100 benchmark data)
- 32 dispatch headers (algorithm implementations)
- 60 Thrust examples (correctness verification)
- 217 CUB Catch2 tests (regression matrix)
- 153 CUB benchmarks (parameter space search)
- 18 CUB examples (API verification)
- 27 test helpers + benchmark harness
- 794 cudax experimental extensions
2026-08-06 02:14:18 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2011-2024, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
#pragma once
#include <thrust/execution_policy.h>
#include <c2h/checked_allocator.cuh>
namespace c2h
{
#if THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
static const auto device_policy = THRUST_NS_QUALIFIER::cuda::par(checked_cuda_allocator<char>{});
static const auto nosync_device_policy = THRUST_NS_QUALIFIER::cuda::par_nosync(checked_cuda_allocator<char>{});
#else // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
static const auto device_policy = THRUST_NS_QUALIFIER::device;
static const auto nosync_device_policy = THRUST_NS_QUALIFIER::device;
#endif // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
} // namespace c2h