Files
project_6/cccl_upstream/cmake/CCCLAddSubdirHelper.cmake
muh-bot dedf08166a [CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout:
- c2h/ (27 files): Catch2 test helpers — generators, validators, runner
- nvbench_helper/ (10 files): Benchmark harness utilities
- cmake/ (29 files): CMake presets and build helpers
- cudax/ (794 files): Experimental CUDA extensions
- AGENTS.md: NVIDIA's official AI agent instructions for CCCL
- CMakePresets.json: Standardized build configurations
- cccl-version.json: Version tracking

Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to
competition value and PRD items.

cccl_upstream now covers 100% of competition-critical assets:
- 27 tuning headers (SM80/90/100 benchmark data)
- 32 dispatch headers (algorithm implementations)
- 60 Thrust examples (correctness verification)
- 217 CUB Catch2 tests (regression matrix)
- 153 CUB benchmarks (parameter space search)
- 18 CUB examples (API verification)
- 27 test helpers + benchmark harness
- 794 cudax experimental extensions
2026-08-06 02:14:18 +00:00

76 lines
2.2 KiB
CMake

# project_name: The name of the project when calling `find_package`. Case sensitive.
# `PACKAGE_FILEBASE` the name of the project in the config files, ie. ${PACKAGE_FILEBASE}-config.cmake.
# `PACKAGE_PATH` the absolute path to the project's CMake package config files.
function(cccl_add_subdir_helper project_name)
set(options)
set(
oneValueArgs
PACKAGE_PATH
PACKAGE_FILEBASE
REQUIRED_COMPONENTS
OPTIONAL_COMPONENTS
)
set(multiValueArgs)
cmake_parse_arguments(
CCCL_SUBDIR
"${options}"
"${oneValueArgs}"
"${multiValueArgs}"
${ARGN}
)
if (NOT DEFINED CCCL_SUBDIR_PACKAGE_FILEBASE)
string(TOLOWER "${project_name}" CCCL_SUBDIR_PACKAGE_FILEBASE)
endif()
if (NOT DEFINED CCCL_SUBDIR_PACKAGE_PATH)
set(
CCCL_SUBDIR_PACKAGE_PATH
"${CCCL_SOURCE_DIR}/lib/cmake/${CCCL_SUBDIR_PACKAGE_FILEBASE}"
)
endif()
set(
package_prefix
"${CCCL_SUBDIR_PACKAGE_PATH}/${CCCL_SUBDIR_PACKAGE_FILEBASE}"
)
set(CMAKE_FIND_PACKAGE_NAME ${project_name})
set(${CMAKE_FIND_PACKAGE_NAME}_FIND_COMPONENTS)
if (DEFINED CCCL_SUBDIR_REQUIRED_COMPONENTS)
list(
APPEND ${CMAKE_FIND_PACKAGE_NAME}_FIND_COMPONENTS
${CCCL_SUBDIR_REQUIRED_COMPONENTS}
)
foreach (component IN LISTS CCCL_SUBDIR_REQUIRED_COMPONENTS)
set(${CMAKE_FIND_PACKAGE_NAME}_FIND_REQUIRED_${component} TRUE)
endforeach()
endif()
if (DEFINED CCCL_SUBDIR_OPTIONAL_COMPONENTS)
list(
APPEND ${CMAKE_FIND_PACKAGE_NAME}_FIND_COMPONENTS
${CCCL_SUBDIR_OPTIONAL_COMPONENTS}
)
endif()
# This effectively does a `find_package` actually going through the find_package
# machinery. Using `find_package` works for the first configure, but creates
# inconsistencies during subsequent configurations when using CPM..
#
# More details are in the discussion at
# https://github.com/NVIDIA/libcudacxx/pull/242#discussion_r794003857
include("${package_prefix}-config-version.cmake")
include("${package_prefix}-config.cmake")
if (${project_name}_FOUND)
# Set the dir var so that later `find_package` calls work as expected.
set(
${project_name}_DIR
"${CCCL_SUBDIR_PACKAGE_PATH}"
CACHE PATH
"Path to ${project_name} package"
)
endif()
endfunction()