Files
project_6/cccl_upstream/c2h/include/c2h/utility.h
muh-bot dedf08166a [CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout:
- c2h/ (27 files): Catch2 test helpers — generators, validators, runner
- nvbench_helper/ (10 files): Benchmark harness utilities
- cmake/ (29 files): CMake presets and build helpers
- cudax/ (794 files): Experimental CUDA extensions
- AGENTS.md: NVIDIA's official AI agent instructions for CCCL
- CMakePresets.json: Standardized build configurations
- cccl-version.json: Version tracking

Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to
competition value and PRD items.

cccl_upstream now covers 100% of competition-critical assets:
- 27 tuning headers (SM80/90/100 benchmark data)
- 32 dispatch headers (algorithm implementations)
- 60 Thrust examples (correctness verification)
- 217 CUB Catch2 tests (regression matrix)
- 153 CUB benchmarks (parameter space search)
- 18 CUB examples (API verification)
- 27 test helpers + benchmark harness
- 794 cudax experimental extensions
2026-08-06 02:14:18 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2011-2023, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
#pragma once
#include <cstdlib>
#include <cstring>
#include <string>
#include <typeinfo>
#ifdef __GNUC__
# include <cxxabi.h>
#endif // __GNUC__
namespace c2h
{
// TODO(bgruber): duplicated version of thrust/testing/unittest/system.h
inline std::string demangle(const char* name)
{
#if __GNUC__ && !_NVHPC_CUDA
int status = 0;
char* realname = abi::__cxa_demangle(name, nullptr, nullptr, &status);
std::string result(realname);
std::free(realname);
return result;
#else // __GNUC__ && !_NVHPC_CUDA
return name;
#endif // __GNUC__ && !_NVHPC_CUDA
}
// TODO(bgruber): duplicated version of thrust/testing/unittest/util.h
template <typename T>
std::string type_name()
{
return demangle(typeid(T).name());
}
} // namespace c2h