CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: Copyright (c) 2008-2020, NVIDIA Corporation. All rights reserved.
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
/*! \file
|
|
* \brief A dynamically-sizable array of elements which resides in memory
|
|
* accessible to both hosts and devices.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <thrust/detail/config.h>
|
|
|
|
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
|
|
# pragma GCC system_header
|
|
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
|
|
# pragma clang system_header
|
|
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
|
|
# pragma system_header
|
|
#endif // no system header
|
|
|
|
#include <thrust/universal_allocator.h>
|
|
|
|
// Some build systems need a hint to know which files we could include
|
|
#if 0
|
|
# include <thrust/system/cpp/vector.h>
|
|
# include <thrust/system/cuda/vector.h>
|
|
# include <thrust/system/omp/vector.h>
|
|
# include <thrust/system/tbb/vector.h>
|
|
#endif
|
|
|
|
// #include the device system's vector header
|
|
#define __THRUST_DEVICE_SYSTEM_VECTOR_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/vector.h>
|
|
#include __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
|
|
#undef __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
|
|
|
|
THRUST_NAMESPACE_BEGIN
|
|
|
|
/*! \addtogroup containers Containers
|
|
* \{
|
|
*/
|
|
|
|
/*! A \p universal_vector is a container that supports random access to elements,
|
|
* constant time removal of elements at the end, and linear time insertion
|
|
* and removal of elements at the beginning or in the middle. The number of
|
|
* elements in a \p universal_vector may vary dynamically; memory management is
|
|
* automatic. The memory associated with a \p universal_vector resides in memory
|
|
* accessible to hosts and devices.
|
|
*
|
|
* \see https://en.cppreference.com/w/cpp/container/vector
|
|
* \see host_vector For the documentation of the complete interface which is
|
|
* shared by \p universal_vector.
|
|
* \see device_vector
|
|
* \see universal_host_pinned_vector
|
|
*
|
|
* \verbatim embed:rst:leading-asterisk
|
|
* .. versionadded:: 2.2.0
|
|
* \endverbatim
|
|
*/
|
|
template <typename T, typename Allocator = universal_allocator<T>>
|
|
using universal_vector = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_vector<T, Allocator>;
|
|
|
|
//! Like \ref universal_vector but uses pinned memory when the system supports it.
|
|
//! \see device_vector
|
|
//! \see universal_vector
|
|
template <typename T>
|
|
using universal_host_pinned_vector = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_vector<T>;
|
|
|
|
/*! \} // containers
|
|
*/
|
|
|
|
THRUST_NAMESPACE_END
|