CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
85 lines
2.0 KiB
Plaintext
85 lines
2.0 KiB
Plaintext
#include <thrust/system/detail/internal/decompose.h>
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#include <unittest/unittest.h>
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using thrust::system::detail::internal::uniform_decomposition;
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void TestUniformDecomposition()
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{
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{
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uniform_decomposition<int> ud(10, 10, 1);
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// [0,10)
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ASSERT_EQUAL(ud.size(), 1);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 10);
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ASSERT_EQUAL(ud[0].size(), 10);
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}
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{
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uniform_decomposition<int> ud(10, 20, 1);
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// [0,10)
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ASSERT_EQUAL(ud.size(), 1);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 10);
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ASSERT_EQUAL(ud[0].size(), 10);
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}
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{
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uniform_decomposition<int> ud(8, 5, 2);
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// [0,5)[5,8)
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ASSERT_EQUAL(ud.size(), 2);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 5);
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ASSERT_EQUAL(ud[0].size(), 5);
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ASSERT_EQUAL(ud[1].begin(), 5);
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ASSERT_EQUAL(ud[1].end(), 8);
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ASSERT_EQUAL(ud[1].size(), 3);
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}
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{
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uniform_decomposition<int> ud(8, 5, 3);
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// [0,5)[5,8)
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ASSERT_EQUAL(ud.size(), 2);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 5);
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ASSERT_EQUAL(ud[0].size(), 5);
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ASSERT_EQUAL(ud[1].begin(), 5);
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ASSERT_EQUAL(ud[1].end(), 8);
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ASSERT_EQUAL(ud[1].size(), 3);
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}
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{
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uniform_decomposition<int> ud(10, 1, 2);
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// [0,5)[5,10)
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ASSERT_EQUAL(ud.size(), 2);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 5);
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ASSERT_EQUAL(ud[0].size(), 5);
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ASSERT_EQUAL(ud[1].begin(), 5);
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ASSERT_EQUAL(ud[1].end(), 10);
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ASSERT_EQUAL(ud[1].size(), 5);
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}
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{
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// [0,4)[4,8)[8,10)
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uniform_decomposition<int> ud(10, 2, 3);
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ASSERT_EQUAL(ud.size(), 3);
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ASSERT_EQUAL(ud[0].begin(), 0);
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ASSERT_EQUAL(ud[0].end(), 4);
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ASSERT_EQUAL(ud[0].size(), 4);
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ASSERT_EQUAL(ud[1].begin(), 4);
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ASSERT_EQUAL(ud[1].end(), 8);
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ASSERT_EQUAL(ud[1].size(), 4);
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ASSERT_EQUAL(ud[2].begin(), 8);
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ASSERT_EQUAL(ud[2].end(), 10);
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ASSERT_EQUAL(ud[2].size(), 2);
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}
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}
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DECLARE_UNITTEST(TestUniformDecomposition);
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