CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
40 lines
892 B
Plaintext
40 lines
892 B
Plaintext
#include <thrust/device_vector.h>
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#include <thrust/functional.h>
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#include <thrust/generate.h>
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#include <thrust/host_vector.h>
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#include <thrust/random.h>
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#include <thrust/reduce.h>
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#include <iostream>
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int my_rand()
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{
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static thrust::default_random_engine rng;
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static thrust::uniform_int_distribution<int> dist(0, 9999);
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return dist(rng);
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}
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int main()
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{
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// generate random data on the host
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thrust::host_vector<int> h_vec(100);
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thrust::generate(h_vec.begin(), h_vec.end(), my_rand);
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// transfer to device and compute sum
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thrust::device_vector<int> d_vec = h_vec;
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// initial value of the reduction
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int init = 0;
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// binary operation used to reduce values
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cuda::std::plus<int> binary_op;
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// compute sum on the device
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int sum = thrust::reduce(d_vec.begin(), d_vec.end(), init, binary_op);
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// print the sum
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std::cout << "sum is " << sum << '\n';
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return 0;
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}
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