CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
16 lines
332 B
Plaintext
16 lines
332 B
Plaintext
#include <thrust/version.h>
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#include <iostream>
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int main()
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{
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int major = THRUST_MAJOR_VERSION;
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int minor = THRUST_MINOR_VERSION;
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int subminor = THRUST_SUBMINOR_VERSION;
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int patch = THRUST_PATCH_NUMBER;
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std::cout << "Thrust v" << major << "." << minor << "." << subminor << "-" << patch << '\n';
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return 0;
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}
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