CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
//===----------------------------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef DEFAULTONLY_H
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#define DEFAULTONLY_H
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#include <cuda/std/cassert>
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#include "test_macros.h"
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class DefaultOnly
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{
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int data_;
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TEST_FUNC DefaultOnly(const DefaultOnly&);
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TEST_FUNC DefaultOnly& operator=(const DefaultOnly&);
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public:
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STATIC_MEMBER_VAR(count, int)
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TEST_FUNC DefaultOnly()
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: data_(-1)
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{
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++count();
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}
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TEST_FUNC ~DefaultOnly()
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{
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data_ = 0;
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--count();
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}
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TEST_FUNC friend bool operator==(const DefaultOnly& x, const DefaultOnly& y)
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{
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return x.data_ == y.data_;
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}
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TEST_FUNC friend bool operator<(const DefaultOnly& x, const DefaultOnly& y)
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{
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return x.data_ < y.data_;
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}
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};
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#endif // DEFAULTONLY_H
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