CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
//===----------------------------------------------------------------------===//
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//
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// Part of libcu++, the C++ Standard Library for your entire system,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#include <thrust/device_vector.h>
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#include <thrust/execution_policy.h>
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#include <cuda/memory_pool>
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#include <cuda/std/execution>
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#include <cuda/stream>
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#include <nvbench_helper.cuh>
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template <class InT, class OutT>
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struct fib_t
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{
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__device__ OutT operator()(InT n)
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{
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OutT t1 = 0;
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OutT t2 = 1;
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if (n <= 1)
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{
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return t1;
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}
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else if (n == 2)
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{
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return t2;
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}
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for (InT i = 3; i <= n; ++i)
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{
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const auto next = t1 + t2;
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t1 = t2;
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t2 = next;
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}
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return t2;
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}
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};
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template <typename T>
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static void fib(nvbench::state& state, nvbench::type_list<T>)
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{
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const auto elements = static_cast<std::size_t>(state.get_int64("Elements"));
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thrust::device_vector<T> input = generate(elements, bit_entropy::_1_000, T{0}, T{42});
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thrust::device_vector<T> output(elements);
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state.add_element_count(elements);
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state.add_global_memory_reads<T>(elements);
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state.add_global_memory_writes<nvbench::uint32_t>(elements);
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fib_t<T, nvbench::uint32_t> op{};
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caching_allocator_t alloc{};
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state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync,
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[&](nvbench::launch& launch) {
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do_not_optimize(
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cuda::std::transform(cuda_policy(alloc, launch), input.cbegin(), input.cend(), output.begin(), op));
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});
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}
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using types = nvbench::type_list<nvbench::uint32_t, nvbench::uint64_t>;
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NVBENCH_BENCH_TYPES(fib, NVBENCH_TYPE_AXES(types))
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.set_name("fib")
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.set_type_axes_names({"T{ct}"})
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.add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4));
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