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project_6/cccl_upstream/cudax/test/stf/places/recursion.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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//===----------------------------------------------------------------------===//
//
// Part of CUDASTF in CUDA C++ Core Libraries,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#include <cuda/experimental/stf.cuh>
using namespace cuda::experimental::stf;
void rec_func(exec_place places)
{
if (places.size() == 1)
{
// places->print("SINGLE");
}
else
{
// places->print("REC");
for (int i = 0; i < 2; i++)
{
// Take every other places from the grid
auto half_places = partition_cyclic(places, dim4(2), pos4(i));
rec_func(half_places);
}
}
}
int main()
{
auto places = exec_place::all_devices();
// places->print("ALL");
rec_func(places);
return 0;
}