CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
35 lines
956 B
Plaintext
35 lines
956 B
Plaintext
//===----------------------------------------------------------------------===//
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//
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// Part of CUDASTF in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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/**
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* @file
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* @brief Ensure we can create graph contexts many times
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*/
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#include <cuda/experimental/stf.cuh>
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using namespace cuda::experimental::stf;
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int main()
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{
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for (size_t i = 0; i < 10240; i++)
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{
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graph_ctx ctx;
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auto lA = ctx.logical_data(shape_of<slice<size_t>>(64));
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ctx.launch(lA.write())->*[] _CCCL_DEVICE(auto t, slice<size_t> A) {
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for (auto i : t.apply_partition(shape(A)))
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{
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A(i) = 2 * i;
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}
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};
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ctx.finalize();
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}
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}
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