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project_6/cccl_upstream/cudax/test/places/include_only.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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//===----------------------------------------------------------------------===//
//
// Part of CUDASTF in CUDA C++ Core Libraries,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2022-2026 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
// Single umbrella include: must pull in every public places surface (including
// partition strategies) without requiring clients to list internal headers.
#include <cuda/experimental/places.cuh>
using namespace cuda::experimental::places;
int main()
{
auto host_place = data_place::host();
auto dev0_place = data_place::device(0);
auto exec_host = exec_place::host();
auto exec_dev0 = exec_place::device(0);
(void) host_place;
(void) dev0_place;
(void) exec_host;
(void) exec_dev0;
return 0;
}