CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
82 lines
2.1 KiB
Plaintext
82 lines
2.1 KiB
Plaintext
//===----------------------------------------------------------------------===//
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//
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// Part of CUDA Experimental in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#include <cuda/std/__algorithm/max.h>
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#include <cuda/experimental/execution.cuh>
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#include "testing.cuh" // IWYU pragma: keep
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namespace
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{
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struct S0
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{};
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struct S1
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{
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int a;
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};
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struct S2
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{
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int a, b;
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};
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static_assert(cudax_async::structured_binding_size<S0> == 0);
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static_assert(cudax_async::structured_binding_size<S1> == 1);
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static_assert(cudax_async::structured_binding_size<S2> == 2);
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template <class Fn>
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struct recursive_lambda
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{
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template <class... Args>
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auto operator()(Args&&... args)
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{
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return fn(*this, cuda::std::forward<Args>(args)...);
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}
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Fn fn;
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};
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template <class Fn>
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recursive_lambda(Fn) -> recursive_lambda<Fn>;
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C2H_TEST("sender visitation API works", "[visit]")
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{
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int leaves = 0;
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int depth = 0;
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auto snd = cudax_async::when_all(
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cudax_async::just(3), //
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cudax_async::just(0.1415),
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cudax_async::then(cudax_async::just(0.1415), [](double f) {
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return f;
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}));
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auto snd1 = std::move(snd) | cudax_async::then([](int x, double y, double z) {
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return x + y + z;
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});
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auto count_leaves = recursive_lambda{[](auto& self, int& leaves, auto, auto&, auto&... child) {
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leaves += (sizeof...(child) == 0);
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((cudax_async::visit(self, child, leaves)), ...);
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}};
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cudax_async::visit(count_leaves, snd1, leaves);
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CHECK(leaves == 3);
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auto max_depth = recursive_lambda{[i = 0](auto& self, int& depth, auto, auto&, auto&... child) mutable {
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++i;
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depth = cuda::std::max(depth, i);
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((cudax_async::visit(self, child, depth)), ...);
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--i;
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}};
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cudax_async::visit(max_depth, snd1, depth);
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CHECK(depth == 4);
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}
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} // namespace
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