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project_6/cccl_upstream/cudax/test/execution/test_visit.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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//===----------------------------------------------------------------------===//
//
// Part of CUDA Experimental in CUDA C++ Core Libraries,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#include <cuda/std/__algorithm/max.h>
#include <cuda/experimental/execution.cuh>
#include "testing.cuh" // IWYU pragma: keep
namespace
{
struct S0
{};
struct S1
{
int a;
};
struct S2
{
int a, b;
};
static_assert(cudax_async::structured_binding_size<S0> == 0);
static_assert(cudax_async::structured_binding_size<S1> == 1);
static_assert(cudax_async::structured_binding_size<S2> == 2);
template <class Fn>
struct recursive_lambda
{
template <class... Args>
auto operator()(Args&&... args)
{
return fn(*this, cuda::std::forward<Args>(args)...);
}
Fn fn;
};
template <class Fn>
recursive_lambda(Fn) -> recursive_lambda<Fn>;
C2H_TEST("sender visitation API works", "[visit]")
{
int leaves = 0;
int depth = 0;
auto snd = cudax_async::when_all(
cudax_async::just(3), //
cudax_async::just(0.1415),
cudax_async::then(cudax_async::just(0.1415), [](double f) {
return f;
}));
auto snd1 = std::move(snd) | cudax_async::then([](int x, double y, double z) {
return x + y + z;
});
auto count_leaves = recursive_lambda{[](auto& self, int& leaves, auto, auto&, auto&... child) {
leaves += (sizeof...(child) == 0);
((cudax_async::visit(self, child, leaves)), ...);
}};
cudax_async::visit(count_leaves, snd1, leaves);
CHECK(leaves == 3);
auto max_depth = recursive_lambda{[i = 0](auto& self, int& depth, auto, auto&, auto&... child) mutable {
++i;
depth = cuda::std::max(depth, i);
((cudax_async::visit(self, child, depth)), ...);
--i;
}};
cudax_async::visit(max_depth, snd1, depth);
CHECK(depth == 4);
}
} // namespace