Files
project_6/cccl_upstream/cudax/cmake/header_test.in.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

67 lines
2.6 KiB
Plaintext

// This source file checks that:
// 1) Header <@header@> compiles without error.
// 2) Common macro collisions with platform/system headers are avoided.
// 3) half/bf16 aren't included when these are explicitly disabled.
// Define CUDAX_MACRO_CHECK(macro, header), which emits a diagnostic indicating
// a potential macro collision and halts.
//
// Use raw platform checks instead of the CCCL macros since we
// don't want to #include any headers other than the one being tested.
//
// This is only implemented for MSVC/GCC/Clang.
#if defined(_MSC_VER) // MSVC
// Fake up an error for MSVC
# define CUDAX_MACRO_CHECK_IMPL(msg) \
/* Print message that looks like an error: */ \
__pragma(message(__FILE__ ":" CUDAX_MACRO_CHECK_IMPL0(__LINE__) ": error: " #msg)) static_assert(false, #msg);
# define CUDAX_MACRO_CHECK_IMPL0(x) CUDAX_MACRO_CHECK_IMPL1(x)
# define CUDAX_MACRO_CHECK_IMPL1(x) #x
#elif defined(__clang__) || defined(__GNUC__)
// GCC/clang are easy:
# define CUDAX_MACRO_CHECK_IMPL(msg) CUDAX_MACRO_CHECK_IMPL0(GCC error #msg)
# define CUDAX_MACRO_CHECK_IMPL0(expr) _Pragma(#expr)
#endif
// Hacky way to build a string, but it works on all tested platforms.
#define CUDAX_MACRO_CHECK(MACRO, HEADER) \
CUDAX_MACRO_CHECK_IMPL(Identifier MACRO should not be used from CCCL headers due to conflicts with HEADER macros.)
// complex.h conflicts
#define I CUDAX_MACRO_CHECK('I', complex.h)
// windows.h conflicts
// @eniebler 2024-08-30: This test is disabled because it causes build
// failures in some configurations.
// #define small CUDAX_MACRO_CHECK('small', windows.h)
// We can't enable these checks without breaking some builds -- some standard
// library implementations unconditionally `#undef` these macros, which then
// causes random failures later.
// Leaving these commented out as a warning: Here be dragons.
// #define min(...) CUDAX_MACRO_CHECK('min', windows.h)
// #define max(...) CUDAX_MACRO_CHECK('max', windows.h)
// termios.h conflicts (NVIDIA/thrust#1547)
#define B0 CUDAX_MACRO_CHECK("B0", termios.h)
#include <@header@>
#if defined(CCCL_DISABLE_BF16_SUPPORT)
# if defined(__CUDA_BF16_TYPES_EXIST__)
# error We should not include cuda_bf16.h when BF16 support is disabled
# endif // __CUDA_BF16_TYPES_EXIST__
#endif // CCCL_DISABLE_BF16_SUPPORT
#if defined(CCCL_DISABLE_FP16_SUPPORT)
# if defined(__CUDA_FP16_TYPES_EXIST__)
# error We should not include cuda_fp16.h when half support is disabled
# endif // __CUDA_FP16_TYPES_EXIST__
# if defined(__CUDA_BF16_TYPES_EXIST__)
# error We should not include cuda_bf16.h when half support is disabled
# endif // __CUDA_BF16_TYPES_EXIST__
#endif // CCCL_DISABLE_FP16_SUPPORT