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project_6/cccl_upstream/cub/benchmarks/bench/scan/exclusive/sum.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2011-2023, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
// Tuning parameters found for signed integer types apply equally for unsigned integer types
#include <nvbench_helper.cuh>
// This benchmark tunes the old, non-lookahead scan implementation. Using it for benchmarking, will pick the lookahead
// implementation on SM100+, but it's better to use the sum.lookahead.cu benchmark instead, which uses a single OffsetT.
// %RANGE% TUNE_ITEMS ipt 7:24:1
// %RANGE% TUNE_THREADS tpb 128:1024:32
// %RANGE% TUNE_MAGIC_NS ns 0:2048:4
// %RANGE% TUNE_DELAY_CONSTRUCTOR_ID dcid 0:7:1
// %RANGE% TUNE_L2_WRITE_LATENCY_NS l2w 0:1200:5
// %RANGE% TUNE_TRANSPOSE trp 0:1:1
// %RANGE% TUNE_LOAD ld 0:1:1
#define USES_LOOKAHEAD() 0
using op_t = ::cuda::std::plus<>;
using scan_offset_types = offset_types;
#include "base.cuh"