CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright (c) 2008-2021, NVIDIA Corporation. All rights reserved.
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// SPDX-License-Identifier: Apache-2.0
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/*! \file thrust/system_error.h
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* \brief System diagnostics
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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THRUST_NAMESPACE_BEGIN
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/*! \addtogroup system
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* \{
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*/
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/*! \namespace thrust::system
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* \brief \p thrust::system is the namespace which contains specific Thrust
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* backend systems. It also contains functionality for reporting error
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* conditions originating from the operating system or other low-level
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* application program interfaces such as the CUDA runtime. They are
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* provided in a separate namespace for import convenience but are
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* also aliased in the top-level \p thrust namespace for easy access.
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*/
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namespace system
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{
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} // namespace system
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/*! \} // end system
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*/
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THRUST_NAMESPACE_END
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#include <thrust/system/error_code.h>
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#include <thrust/system/system_error.h>
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