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project_6/cccl_upstream/libcudacxx/test/debugging/buffer/gdb.expected
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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=============== buffer.normal begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=10, align=4, data=<address> (device) = {
[0] = -56,
[1] = 22,
[2] = 94,
[3] = -13,
[4] = 7,
[5] = 41,
[6] = -82,
[7] = 0,
[8] = 63,
[9] = -5
}
=============== buffer.normal end ===============
=============== buffer.alias begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=4, align=4, data=<address> (device) = {
[0] = 17,
[1] = -31,
[2] = 8,
[3] = 55
}
=============== buffer.alias end ===============
=============== buffer.vector.0 begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=3, align=4, data=<address> (device) = {
[0] = -2,
[1] = 4,
[2] = 6
}
=============== buffer.vector.0 end ===============
=============== buffer.vector.1 begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=3, align=4, data=<address> (device) = {
[0] = 11,
[1] = -9,
[2] = 27
}
=============== buffer.vector.1 end ===============
=============== buffer.host_device begin ===============
cuda::buffer<int, cuda::mr::device_accessible, cuda::mr::host_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible, cuda::mr::host_accessible> @ <address>, stream=<address>, size=4, align=4, data=<address> (host/device) = {
[0] = 3,
[1] = 14,
[2] = -15,
[3] = 92
}
=============== buffer.host_device end ===============
=============== buffer.empty begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=0, align=4, data=0x0 (device)
=============== buffer.empty end ===============
=============== buffer.update.before begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=4, align=4, data=<address> (device) = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4
}
=============== buffer.update.before end ===============
=============== buffer.update.after begin ===============
cuda::buffer<int, cuda::mr::device_accessible> mr=cuda::mr::any_resource<cuda::mr::device_accessible> @ <address>, stream=<address>, size=4, align=4, data=<address> (device) = {
[0] = -8,
[1] = 13,
[2] = 21,
[3] = -34
}
=============== buffer.update.after end ===============