Files
project_6/cccl_upstream/thrust/thrust/universal_allocator.h
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

93 lines
3.2 KiB
C++

// SPDX-FileCopyrightText: Copyright (c) 2008-2020, NVIDIA Corporation. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
/*! \file universal_allocator.h
* \brief An allocator which creates new elements in memory accessible to both
* hosts and devices.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
// Some build systems need a hint to know which files we could include
#if 0
# include <thrust/system/cpp/memory.h>
# include <thrust/system/cuda/memory.h>
# include <thrust/system/omp/memory.h>
# include <thrust/system/tbb/memory.h>
#endif
// #include the device system's vector header
#define __THRUST_DEVICE_SYSTEM_MEMORY_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/memory.h>
#include __THRUST_DEVICE_SYSTEM_MEMORY_HEADER
#undef __THRUST_DEVICE_SYSTEM_MEMORY_HEADER
THRUST_NAMESPACE_BEGIN
/** \addtogroup memory_resources Memory Resources
* \ingroup memory_management_classes
* \{
*/
/*! \brief An allocator which creates new elements in memory accessible by
* both hosts and devices.
*
* \see https://en.cppreference.com/w/cpp/named_req/Allocator
*/
using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_allocator;
/*! \brief An allocator which creates new elements in memory accessible by both hosts and devices. Uses pinned memory
* when the system supports it.
*
* \see https://en.cppreference.com/w/cpp/named_req/Allocator
*/
using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_allocator;
/*! \p universal_ptr stores a pointer to an object allocated in memory accessible
* to both hosts and devices.
*
* Algorithms dispatched with this type of pointer will be dispatched to
* either host or device, depending on which backend you are using. Explicit
* policies (\p thrust::device, etc) can be used to specify where an algorithm
* should be run.
*
* \p universal_ptr has pointer semantics: it may be dereferenced safely from
* both hosts and devices and may be manipulated with pointer arithmetic.
*
* \p universal_ptr can be created with \p universal_allocator or by explicitly
* calling its constructor with a raw pointer.
*
* The raw pointer encapsulated by a \p universal_ptr may be obtained by
* either its <tt>get</tt> method or the \p raw_pointer_cast free function.
*
* \note \p universal_ptr is not a smart pointer; it is the programmer's
* responsibility to deallocate memory pointed to by \p universal_ptr.
*
* \see host_ptr For the documentation of the complete interface which is
* shared by \p universal_ptr.
* \see raw_pointer_cast
*
* \verbatim embed:rst:leading-asterisk
* .. versionadded:: 2.2.0
* \endverbatim
*/
template <typename T>
using universal_ptr = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_pointer<T>;
template <typename T>
using universal_host_pinned_ptr = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_pointer<T>;
/*! \}
*/
THRUST_NAMESPACE_END