CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
// SPDX-FileCopyrightText: Copyright (c) 2008-2020, NVIDIA Corporation. All rights reserved.
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// SPDX-License-Identifier: Apache-2.0
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/*! \file universal_allocator.h
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* \brief An allocator which creates new elements in memory accessible to both
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* hosts and devices.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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// Some build systems need a hint to know which files we could include
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#if 0
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# include <thrust/system/cpp/memory.h>
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# include <thrust/system/cuda/memory.h>
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# include <thrust/system/omp/memory.h>
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# include <thrust/system/tbb/memory.h>
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#endif
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// #include the device system's vector header
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#define __THRUST_DEVICE_SYSTEM_MEMORY_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/memory.h>
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#include __THRUST_DEVICE_SYSTEM_MEMORY_HEADER
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#undef __THRUST_DEVICE_SYSTEM_MEMORY_HEADER
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THRUST_NAMESPACE_BEGIN
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/** \addtogroup memory_resources Memory Resources
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* \ingroup memory_management_classes
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* \{
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*/
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/*! \brief An allocator which creates new elements in memory accessible by
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* both hosts and devices.
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*
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* \see https://en.cppreference.com/w/cpp/named_req/Allocator
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*/
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using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_allocator;
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/*! \brief An allocator which creates new elements in memory accessible by both hosts and devices. Uses pinned memory
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* when the system supports it.
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*
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* \see https://en.cppreference.com/w/cpp/named_req/Allocator
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*/
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using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_allocator;
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/*! \p universal_ptr stores a pointer to an object allocated in memory accessible
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* to both hosts and devices.
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*
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* Algorithms dispatched with this type of pointer will be dispatched to
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* either host or device, depending on which backend you are using. Explicit
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* policies (\p thrust::device, etc) can be used to specify where an algorithm
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* should be run.
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*
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* \p universal_ptr has pointer semantics: it may be dereferenced safely from
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* both hosts and devices and may be manipulated with pointer arithmetic.
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*
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* \p universal_ptr can be created with \p universal_allocator or by explicitly
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* calling its constructor with a raw pointer.
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*
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* The raw pointer encapsulated by a \p universal_ptr may be obtained by
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* either its <tt>get</tt> method or the \p raw_pointer_cast free function.
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*
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* \note \p universal_ptr is not a smart pointer; it is the programmer's
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* responsibility to deallocate memory pointed to by \p universal_ptr.
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*
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* \see host_ptr For the documentation of the complete interface which is
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* shared by \p universal_ptr.
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* \see raw_pointer_cast
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*
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* \verbatim embed:rst:leading-asterisk
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* .. versionadded:: 2.2.0
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* \endverbatim
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*/
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template <typename T>
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using universal_ptr = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_pointer<T>;
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template <typename T>
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using universal_host_pinned_ptr = thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_host_pinned_pointer<T>;
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/*! \}
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*/
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THRUST_NAMESPACE_END
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