CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
83 lines
2.6 KiB
Plaintext
83 lines
2.6 KiB
Plaintext
#include <thrust/functional.h>
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#include <thrust/iterator/counting_iterator.h>
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#include <thrust/random.h>
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#include <thrust/transform_reduce.h>
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#include <cmath>
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#include <iostream>
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// The technique demonstrated in the example monte_carlo.cu
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// assigns an independently seeded random number generator to each
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// of 30K threads, and uses a hashing scheme based on thread index to
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// seed each RNG. This technique, while simple, may be succeptible
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// to correlation among the streams of numbers generated by each RNG
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// because there is no guarantee that the streams are not disjoint.
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// This example demonstrates a slightly more sophisticated technique
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// which ensures that the subsequences generated in each thread are
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// disjoint. To achieve this, we use a single common stream
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// of random numbers, but partition it among threads to ensure no overlap
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// of substreams. The substreams are generated procedurally using
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// default_random_engine's discard(n) member function, which skips
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// past n states of the RNG. This function is accelerated and executes
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// in O(lg n) time.
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struct estimate_pi
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{
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__host__ __device__ float operator()(unsigned int thread_id)
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{
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float sum = 0;
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unsigned int N = 5000; // samples per stream
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// note that M * N <= default_random_engine::max,
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// which is also the period of this particular RNG
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// this ensures the substreams are disjoint
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// create a random number generator
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// note that each thread uses an RNG with the same seed
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thrust::default_random_engine rng;
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// jump past the numbers used by the subsequences before me
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rng.discard(N * thread_id); // NOLINT(bugprone-misplaced-widening-cast)
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// create a mapping from random numbers to [0,1)
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thrust::uniform_real_distribution<float> u01(0, 1);
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// take N samples in a quarter circle
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for (unsigned int i = 0; i < N; ++i)
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{
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// draw a sample from the unit square
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float x = u01(rng);
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float y = u01(rng);
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// measure distance from the origin
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float dist = sqrtf(x * x + y * y);
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// add 1.0f if (u0,u1) is inside the quarter circle
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if (dist <= 1.0f)
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{
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sum += 1.0f;
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}
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}
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// multiply by 4 to get the area of the whole circle
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sum *= 4.0f;
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// divide by N
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return sum / static_cast<float>(N);
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}
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};
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int main()
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{
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// use 30K subsequences of random numbers
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int M = 30000;
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float estimate = thrust::transform_reduce(
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thrust::counting_iterator<int>(0), thrust::counting_iterator<int>(M), estimate_pi(), 0.0f, cuda::std::plus<float>());
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estimate /= static_cast<float>(M);
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std::cout << "pi is around " << estimate << '\n';
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return 0;
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}
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