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project_6/cccl_upstream/thrust/examples/monte_carlo_disjoint_sequences.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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#include <thrust/functional.h>
#include <thrust/iterator/counting_iterator.h>
#include <thrust/random.h>
#include <thrust/transform_reduce.h>
#include <cmath>
#include <iostream>
// The technique demonstrated in the example monte_carlo.cu
// assigns an independently seeded random number generator to each
// of 30K threads, and uses a hashing scheme based on thread index to
// seed each RNG. This technique, while simple, may be succeptible
// to correlation among the streams of numbers generated by each RNG
// because there is no guarantee that the streams are not disjoint.
// This example demonstrates a slightly more sophisticated technique
// which ensures that the subsequences generated in each thread are
// disjoint. To achieve this, we use a single common stream
// of random numbers, but partition it among threads to ensure no overlap
// of substreams. The substreams are generated procedurally using
// default_random_engine's discard(n) member function, which skips
// past n states of the RNG. This function is accelerated and executes
// in O(lg n) time.
struct estimate_pi
{
__host__ __device__ float operator()(unsigned int thread_id)
{
float sum = 0;
unsigned int N = 5000; // samples per stream
// note that M * N <= default_random_engine::max,
// which is also the period of this particular RNG
// this ensures the substreams are disjoint
// create a random number generator
// note that each thread uses an RNG with the same seed
thrust::default_random_engine rng;
// jump past the numbers used by the subsequences before me
rng.discard(N * thread_id); // NOLINT(bugprone-misplaced-widening-cast)
// create a mapping from random numbers to [0,1)
thrust::uniform_real_distribution<float> u01(0, 1);
// take N samples in a quarter circle
for (unsigned int i = 0; i < N; ++i)
{
// draw a sample from the unit square
float x = u01(rng);
float y = u01(rng);
// measure distance from the origin
float dist = sqrtf(x * x + y * y);
// add 1.0f if (u0,u1) is inside the quarter circle
if (dist <= 1.0f)
{
sum += 1.0f;
}
}
// multiply by 4 to get the area of the whole circle
sum *= 4.0f;
// divide by N
return sum / static_cast<float>(N);
}
};
int main()
{
// use 30K subsequences of random numbers
int M = 30000;
float estimate = thrust::transform_reduce(
thrust::counting_iterator<int>(0), thrust::counting_iterator<int>(M), estimate_pi(), 0.0f, cuda::std::plus<float>());
estimate /= static_cast<float>(M);
std::cout << "pi is around " << estimate << '\n';
return 0;
}