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project_6/cccl_upstream/thrust/examples/minimal_custom_backend.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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#include <thrust/device_vector.h>
#include <thrust/execution_policy.h>
#include <thrust/for_each.h>
#include <thrust/functional.h>
#include <thrust/transform.h>
#include <iostream>
// This example demonstrates how to build a minimal custom
// Thrust backend by intercepting for_each's dispatch.
// We begin by defining a "system", which distinguishes our novel
// backend from other Thrust backends.
// We'll derive my_system from thrust::device_execution_policy to inherit
// the functionality of the default device backend.
// Note that we pass the name of our system as a template parameter
// to thrust::device_execution_policy.
struct my_system : thrust::device_execution_policy<my_system>
{};
// Next, we'll create a novel version of for_each which only
// applies to algorithm invocations executed with my_system.
// Our version of for_each will print a message and then call
// the regular device version of for_each.
// The first parameter to our version for_each is my_system. This allows
// Thrust to locate it when dispatching thrust::for_each.
// The following parameters are as normal.
template <typename Iterator, typename Function>
Iterator for_each(my_system, Iterator first, Iterator last, Function f)
{
// output a message
std::cout << "Hello, world from for_each(my_system)!" << '\n';
// to call the normal device version of for_each, pass thrust::device as the first parameter.
return thrust::for_each(thrust::device, first, last, f);
}
int main()
{
thrust::device_vector<int> vec(1);
// create an instance of our system
my_system sys;
// To invoke our version of for_each, pass sys as the first parameter
thrust::for_each(sys, vec.begin(), vec.end(), cuda::std::negate{});
// Other algorithms that Thrust implements with thrust::for_each will also
// cause our version of for_each to be invoked when we pass an instance of my_system as the first parameter.
// Even though we did not define a special version of transform, Thrust dispatches the version it knows
// for thrust::device_execution_policy, which my_system inherits.
thrust::transform(sys, vec.begin(), vec.end(), vec.begin(), cuda::std::identity{});
// Invocations without my_system are handled normally.
thrust::for_each(vec.begin(), vec.end(), cuda::std::negate{});
return 0;
}