Files
project_6/cccl_upstream/libcudacxx/include/cuda/__hierarchy/traits.h
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

115 lines
4.3 KiB
C++

//===----------------------------------------------------------------------===//
//
// Part of libcu++, the C++ Standard Library for your entire system,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#ifndef _CUDA___HIERARCHY_TRAITS_H
#define _CUDA___HIERARCHY_TRAITS_H
#include <cuda/std/detail/__config>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#if _CCCL_HAS_CTK()
# include <cuda/__fwd/hierarchy.h>
# include <cuda/std/__tuple_dir/get.h>
# include <cuda/std/__type_traits/is_same.h>
# include <cuda/std/__type_traits/remove_cvref.h>
# include <cuda/std/__type_traits/type_list.h>
# include <cuda/std/__type_traits/void_t.h>
# include <cuda/std/cstdint>
# include <cuda/std/__cccl/prologue.h>
_CCCL_BEGIN_NAMESPACE_CUDA
// __is_natively_reachable_hierarchy_level_v
template <class _FromLevel, class _CurrLevel, class _ToLevel, class = void>
inline constexpr bool __is_natively_reachable_hierarchy_level_helper_v = false;
template <class _FromLevel, class _CurrLevel, class _ToLevel>
inline constexpr bool __is_natively_reachable_hierarchy_level_helper_v<
_FromLevel,
_CurrLevel,
_ToLevel,
::cuda::std::void_t<typename _CurrLevel::__next_native_level>> =
__is_natively_reachable_hierarchy_level_helper_v<_FromLevel, typename _CurrLevel::__next_native_level, _ToLevel>;
template <class _Level, class _ToLevel>
inline constexpr bool __is_natively_reachable_hierarchy_level_helper_v<_Level, _Level, _ToLevel> = false;
template <class _FromLevel, class _Level>
inline constexpr bool __is_natively_reachable_hierarchy_level_helper_v<_FromLevel, _Level, _Level> = true;
template <class _FromLevel, class _ToLevel, class = void>
inline constexpr bool __is_natively_reachable_hierarchy_level_v = false;
template <class _FromLevel, class _ToLevel>
inline constexpr bool __is_natively_reachable_hierarchy_level_v<
_FromLevel,
_ToLevel,
::cuda::std::void_t<typename _FromLevel::__next_native_level>> =
__is_native_hierarchy_level_v<_ToLevel>
&& __is_natively_reachable_hierarchy_level_helper_v<_FromLevel, typename _FromLevel::__next_native_level, _ToLevel>;
// __level_type_of
template <class _LevelDesc>
using __level_type_of = typename _LevelDesc::level_type;
// __has_bottom_unit_or_level_v
template <class _QueryLevel, class _Hierarchy>
inline constexpr bool __has_bottom_unit_or_level_v =
::cuda::std::is_same_v<_QueryLevel, typename _Hierarchy::bottom_unit_type>
|| _Hierarchy::template has_level<_QueryLevel>();
// __next_hierarchy_level
template <class _Level, class _Hierarchy>
struct __next_hierarchy_level;
template <class _Level, class _BottomUnit, class... _LevelDescs>
struct __next_hierarchy_level<_Level, hierarchy<_BottomUnit, _LevelDescs...>>
{
static constexpr ::cuda::std::size_t __level_idx =
hierarchy<_BottomUnit, _LevelDescs...>::template __level_idx<_Level>;
using __type = ::cuda::std::__type_index_c<__level_idx - 1, typename _LevelDescs::level_type...>;
};
template <class _Level, class... _LevelDescs>
struct __next_hierarchy_level<_Level, hierarchy<_Level, _LevelDescs...>>
{
using __type = ::cuda::std::__type_index_c<(sizeof...(_LevelDescs) - 1), typename _LevelDescs::level_type...>;
};
template <class _Level, class _Hierarchy>
using __next_hierarchy_level_t = typename __next_hierarchy_level<_Level, _Hierarchy>::__type;
template <class _Type>
_CCCL_CONCEPT_FRAGMENT(__has_hierarchy_member_,
requires(const _Type& __instance)(requires(
::cuda::__is_hierarchy_v<::cuda::std::remove_cvref_t<decltype(__instance.hierarchy())>>)));
template <class _Type>
_CCCL_CONCEPT __has_hierarchy_member = _CCCL_FRAGMENT(__has_hierarchy_member_, _Type);
template <class _Type>
inline constexpr bool __is_or_has_hierarchy_member_v = __has_hierarchy_member<_Type> || __is_hierarchy_v<_Type>;
_CCCL_END_NAMESPACE_CUDA
# include <cuda/std/__cccl/epilogue.h>
#endif // _CCCL_HAS_CTK()
#endif // _CUDA___HIERARCHY_TRAITS_H