CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
//===----------------------------------------------------------------------===//
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//
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// Part of libcu++, the C++ Standard Library for your entire system,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#ifndef _CUDA___FWD_HIERARCHY_H
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#define _CUDA___FWD_HIERARCHY_H
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#include <cuda/std/detail/__config>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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#include <cuda/std/__cstddef/types.h>
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#include <cuda/std/__type_traits/is_base_of.h>
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#include <cuda/std/__cccl/prologue.h>
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_CCCL_BEGIN_NAMESPACE_CUDA
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using dimensions_index_type = unsigned;
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// hierarchy level
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template <class _Level>
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struct hierarchy_level_base;
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template <class _Level>
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struct __native_hierarchy_level_base;
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struct grid_level;
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struct cluster_level;
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struct block_level;
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struct warp_level;
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struct thread_level;
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template <class _Tp>
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inline constexpr bool __is_hierarchy_level_v = ::cuda::std::is_base_of_v<hierarchy_level_base<_Tp>, _Tp>;
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template <class _Tp>
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inline constexpr bool __is_native_hierarchy_level_v =
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::cuda::std::is_base_of_v<__native_hierarchy_level_base<_Tp>, _Tp>;
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// hierarchy
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template <class _BottomUnit, class... _Levels>
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class hierarchy;
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template <class _Tp>
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inline constexpr bool __is_hierarchy_v = false;
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template <class _BottomUnit, class... _Levels>
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inline constexpr bool __is_hierarchy_v<hierarchy<_BottomUnit, _Levels...>> = true;
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template <typename... _Levels>
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struct __allowed_levels;
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struct __hierarchy_level_desc_base
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{};
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template <class _Level, class _Exts>
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class hierarchy_level_desc;
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template <class _Tp>
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inline constexpr bool __is_hierarchy_level_desc_v = ::cuda::std::is_base_of_v<__hierarchy_level_desc_base, _Tp>;
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template <class _Unit, class _Level>
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struct __extents_query_native;
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template <class _Unit, class _Level>
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struct __extents_query;
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template <class _Unit, class _Level>
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struct __count_query_native;
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template <class _Unit, class _Level>
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struct __count_query;
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template <class _Unit, class _Level>
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struct __index_query_native;
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template <class _Unit, class _Level>
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struct __index_query;
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template <class _Unit, class _Level>
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struct __rank_query_native;
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template <class _Unit, class _Level>
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struct __rank_query;
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_CCCL_END_NAMESPACE_CUDA
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#include <cuda/std/__cccl/epilogue.h>
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#endif // _CUDA___FWD_HIERARCHY_H
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