Files
project_6/cccl_upstream/libcudacxx/include/cuda/__execution/require.h
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

76 lines
2.4 KiB
C++

//===----------------------------------------------------------------------===//
//
// Part of libcu++, the C++ Standard Library for your entire system,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#ifndef __CUDA___EXECUTION_REQUIRE_H
#define __CUDA___EXECUTION_REQUIRE_H
#include <cuda/std/detail/__config>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <cuda/std/__concepts/concept_macros.h>
#include <cuda/std/__execution/env.h>
#include <cuda/std/__type_traits/is_base_of.h>
#include <cuda/std/__type_traits/is_empty.h>
#include <cuda/std/__cccl/prologue.h>
_CCCL_BEGIN_NAMESPACE_CUDA_EXECUTION
class __requirement
{};
struct __get_requirements_t
{
_CCCL_EXEC_CHECK_DISABLE
_CCCL_TEMPLATE(class _Env)
_CCCL_REQUIRES(::cuda::std::execution::__queryable_with<_Env, __get_requirements_t>)
[[nodiscard]] _CCCL_NODEBUG_API constexpr auto operator()(const _Env& __env) const noexcept
{
static_assert(noexcept(__env.query(*this)));
return __env.query(*this);
}
[[nodiscard]]
_CCCL_NODEBUG_API static constexpr auto query(::cuda::std::execution::forwarding_query_t) noexcept -> bool
{
return true;
}
};
_CCCL_GLOBAL_CONSTANT auto __get_requirements = __get_requirements_t{};
template <class... _Requirements>
[[nodiscard]] _CCCL_NODEBUG_API auto require(_Requirements...)
{
static_assert((::cuda::std::is_base_of_v<__requirement, _Requirements> && ...),
"Only requirements can be passed to require");
static_assert((::cuda::std::is_empty_v<_Requirements> && ...), "Stateful requirements are not implemented");
// clang < 19 doesn't like this code
// since the only requirements we currently allow are in determinism.h and
// all of them are stateless, let's ignore incoming parameters
::cuda::std::execution::env<_Requirements...> __env{};
return ::cuda::std::execution::prop{__get_requirements_t{}, __env};
}
_CCCL_END_NAMESPACE_CUDA_EXECUTION
#include <cuda/std/__cccl/epilogue.h>
#endif // __CUDA___EXECUTION_REQUIRE_H