Files
project_6/cccl_upstream/cudax/test/utility/scope.cu
muh-bot dedf08166a [CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout:
- c2h/ (27 files): Catch2 test helpers — generators, validators, runner
- nvbench_helper/ (10 files): Benchmark harness utilities
- cmake/ (29 files): CMake presets and build helpers
- cudax/ (794 files): Experimental CUDA extensions
- AGENTS.md: NVIDIA's official AI agent instructions for CCCL
- CMakePresets.json: Standardized build configurations
- cccl-version.json: Version tracking

Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to
competition value and PRD items.

cccl_upstream now covers 100% of competition-critical assets:
- 27 tuning headers (SM80/90/100 benchmark data)
- 32 dispatch headers (algorithm implementations)
- 60 Thrust examples (correctness verification)
- 217 CUB Catch2 tests (regression matrix)
- 153 CUB benchmarks (parameter space search)
- 18 CUB examples (API verification)
- 27 test helpers + benchmark harness
- 794 cudax experimental extensions
2026-08-06 02:14:18 +00:00

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//===----------------------------------------------------------------------===//
//
// Part of CUDA Experimental in CUDA C++ Core Libraries,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#include <cuda/experimental/__utility/scope.cuh>
#include <utility>
#include <c2h/catch2_test_helper.h>
namespace cudax = cuda::experimental;
TEST_CASE("scope_exit runs on normal exit", "[utility][scope]")
{
int count = 0;
{
cudax::scope_exit guard{[&]() noexcept {
++count;
}};
CHECK(count == 0);
}
CHECK(count == 1);
}
TEST_CASE("scope_exit runs on exceptional exit", "[utility][scope]")
{
int count = 0;
bool caught = false;
try
{
cudax::scope_exit guard{[&]() noexcept {
++count;
}};
throw 42;
}
catch (...)
{
caught = true;
}
CHECK(caught);
CHECK(count == 1);
}
TEST_CASE("scope_exit release disables the guard", "[utility][scope]")
{
int count = 0;
{
cudax::scope_exit guard{[&]() noexcept {
++count;
}};
guard.release();
}
CHECK(count == 0);
}
TEST_CASE("scope_exit move releases the source", "[utility][scope]")
{
int count = 0;
{
cudax::scope_exit first{[&]() noexcept {
++count;
}};
auto second = std::move(first);
CHECK(count == 0);
}
CHECK(count == 1);
}
TEST_CASE("scope_fail runs only on exceptional exit", "[utility][scope]")
{
int count = 0;
{
cudax::scope_fail guard{[&]() noexcept {
++count;
}};
}
CHECK(count == 0);
bool caught = false;
try
{
cudax::scope_fail guard{[&]() noexcept {
++count;
}};
throw 42;
}
catch (...)
{
caught = true;
}
CHECK(caught);
CHECK(count == 1);
}
TEST_CASE("scope_fail release disables the guard", "[utility][scope]")
{
int count = 0;
bool caught = false;
try
{
cudax::scope_fail guard{[&]() noexcept {
++count;
}};
guard.release();
throw 42;
}
catch (...)
{
caught = true;
}
CHECK(caught);
CHECK(count == 0);
}
TEST_CASE("scope_fail move releases the source", "[utility][scope]")
{
int count = 0;
bool caught = false;
try
{
cudax::scope_fail first{[&]() noexcept {
++count;
}};
auto second = std::move(first);
throw 42;
}
catch (...)
{
caught = true;
}
CHECK(caught);
CHECK(count == 1);
}
TEST_CASE("scope_success runs only on normal exit", "[utility][scope]")
{
int count = 0;
{
cudax::scope_success guard{[&] {
++count;
}};
}
CHECK(count == 1);
count = 0;
bool caught = false;
try
{
cudax::scope_success guard{[&] {
++count;
}};
throw 42;
}
catch (...)
{
caught = true;
}
CHECK(caught);
CHECK(count == 0);
}
TEST_CASE("scope_success release disables the guard", "[utility][scope]")
{
int count = 0;
{
cudax::scope_success guard{[&] {
++count;
}};
guard.release();
}
CHECK(count == 0);
}
TEST_CASE("scope_success move releases the source", "[utility][scope]")
{
int count = 0;
{
cudax::scope_success first{[&] {
++count;
}};
auto second = std::move(first);
CHECK(count == 0);
}
CHECK(count == 1);
}