Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
//===----------------------------------------------------------------------===//
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//
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// Part of CUDASTF in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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/**
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* @file
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* @brief Test if dot section guards are movable and if we can them as an optional value
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*/
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#include <cuda/experimental/stf.cuh>
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#include <optional>
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#include <vector>
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using namespace cuda::experimental::stf;
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int main()
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{
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context ctx;
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// Ensure the guard is movable
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{
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auto g = ctx.dot_section("foo");
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auto g2 = mv(g);
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}
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// Ensure the guard can be stored as an optional
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::std::vector<::std::optional<reserved::dot_section::guard>> nested_sections;
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for (size_t depth = 0; depth < 3; depth++)
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{
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nested_sections.emplace_back(ctx.dot_section("foo"));
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}
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for (size_t depth = 0; depth < 3; depth++)
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{
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nested_sections.pop_back();
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}
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ctx.finalize();
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}
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