Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
35 lines
886 B
C++
35 lines
886 B
C++
//===----------------------------------------------------------------------===//
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//
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// Part of CUDA Experimental in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#pragma once
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#include <cstdio>
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#include <cstdlib>
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#include <string>
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#include <fcntl.h>
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#include <unistd.h>
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void test_check_fd_is_valid(int fd)
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{
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REQUIRE(fcntl(fd, F_GETFD) != -1);
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}
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void test_check_file_exists(const char* filename)
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{
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REQUIRE(access(filename, F_OK) == 0);
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}
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void test_remove_file(const char* filename)
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{
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test_check_file_exists(filename);
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REQUIRE(std::remove(filename) == 0);
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}
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