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project_6/cccl_upstream/cub/benchmarks/bench/transform/fib.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3-Clause
// %RANGE% TUNE_BIF_BIAS bif -16:16:4
// %RANGE% TUNE_ALGORITHM alg 0:4:1
// %RANGE% TUNE_THREADS tpb 128:1024:128
// for TUNE_ALGORITHM == 1 (vectorized), this is the number of vectors per thread, which is similar in spirit
// %RANGE% TUNE_UNROLL_FACTOR unrl 1:4:1
// those parameters only apply if TUNE_ALGORITHM == 0 (prefetch)
// %RANGE% TUNE_PREFETCH_MULT pref 1:3:1
// those parameters only apply if TUNE_ALGORITHM == 1 (vectorized)
// %RANGE% TUNE_VEC_SIZE_POW2 vsp2 1:6:1
#if !TUNE_BASE && TUNE_ALGORITHM != 0 && (TUNE_PREFETCH_MULT != 1)
# error "Non-prefetch algorithms require prefetch multiple to be 1 since they ignore the parameters"
#endif // !TUNE_BASE && TUNE_ALGORITHM != 0 && (TUNE_PREFETCH_MULT != 1)
#if !TUNE_BASE && TUNE_ALGORITHM != 1 && (TUNE_VEC_SIZE_POW2 != 1)
# error "Non-vectorized algorithms require vector size to be 1 since they ignore the parameters"
#endif // !TUNE_BASE && TUNE_ALGORITHM != 1 && (TUNE_VEC_SIZE_POW2 != 1)
#include "common.h"
// This benchmark is compute intensive with diverging threads
template <class IndexT, class OutputT>
struct fib_t
{
__device__ OutputT operator()(IndexT n)
{
OutputT t1 = 0;
OutputT t2 = 1;
if (n < 1)
{
return t1;
}
if (n == 1)
{
return t1;
}
if (n == 2)
{
return t2;
}
for (IndexT i = 3; i <= n; ++i)
{
const auto next = t1 + t2;
t1 = t2;
t2 = next;
}
return t2;
}
};
static void fibonacci(nvbench::state& state)
try
{
using index_t = int64_t;
using output_t = uint32_t;
const auto n = state.get_int64("Elements{io}");
thrust::device_vector<index_t> in = generate(n, bit_entropy::_1_000, index_t{0}, index_t{42});
thrust::device_vector<output_t> out(n);
state.add_element_count(n);
state.add_global_memory_reads<index_t>(n);
state.add_global_memory_writes<output_t>(n);
bench_transform(state, cuda::std::tuple{in.begin()}, out.begin(), n, fib_t<index_t, output_t>{});
}
catch (const std::bad_alloc&)
{
state.skip("Skipping: out of memory.");
}
NVBENCH_BENCH(fibonacci).set_name("fibonacci").add_int64_power_of_two_axis("Elements{io}", nvbench::range(16, 32, 4));