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project_6/cccl_upstream/cub/benchmarks/bench/reduce/sum.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2011-2023, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
// This benchmark is intended to cover redux instructions on Ampere+ architectures. It specifically uses
// cuda::std::plus<> instead of a user-defined operator, which CUB recognizes to select an optimized code path.
// Tuning parameters found for signed integer types apply equally for unsigned integer types
#include <nvbench_helper.cuh>
// %RANGE% TUNE_ITEMS_PER_THREAD ipt 7:24:1
// %RANGE% TUNE_THREADS_PER_BLOCK tpb 128:1024:32
// %RANGE% TUNE_ITEMS_PER_VEC_LOAD_POW2 ipv 1:2:1
// __half and __nv_bfloat16 are added for full (non-tuning) runs; CUB has fast paths for them (see #9587).
#ifdef TUNE_T
using value_types = nvbench::type_list<TUNE_T>;
#else
using value_types =
push_back_t<all_types
# if _CCCL_HAS_NVFP16() && _CCCL_CTK_AT_LEAST(12, 2)
,
__half
# endif
# if _CCCL_HAS_NVBF16() && _CCCL_CTK_AT_LEAST(12, 2)
,
__nv_bfloat16
# endif
>;
#endif
using op_t = ::cuda::std::plus<>;
#include "base.cuh"