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project_6/cccl_upstream/cub/benchmarks/bench/copy/memcpy.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
#include <cub/device/device_memcpy.cuh>
// %RANGE% TUNE_THREADS tpb 128:1024:32
// %RANGE% TUNE_BUFFERS_PER_THREAD bpt 1:18:1
// %RANGE% TUNE_TLEV_BYTES_PER_THREAD tlevbpt 2:16:2
// %RANGE% TUNE_LARGE_THREADS ltpb 128:1024:32
// %RANGE% TUNE_LARGE_BUFFER_BYTES_PER_THREAD lbbpt 4:128:4
// %RANGE% TUNE_PREFER_POW2_BITS ppb 0:1:1
// %RANGE% TUNE_WARP_LEVEL_THRESHOLD wlt 32:512:32
// %RANGE% TUNE_BLOCK_LEVEL_THRESHOLD blt 1024:16384:512
// %RANGE% TUNE_BLOCK_MAGIC_NS blns 0:2048:4
// %RANGE% TUNE_BLOCK_DELAY_CONSTRUCTOR_ID bldcid 0:7:1
// %RANGE% TUNE_BLOCK_L2_WRITE_LATENCY_NS bll2w 0:1200:5
// %RANGE% TUNE_BUFF_MAGIC_NS buns 0:2048:4
// %RANGE% TUNE_BUFF_DELAY_CONSTRUCTOR_ID budcid 0:7:1
// %RANGE% TUNE_BUFF_L2_WRITE_LATENCY_NS bul2w 0:1200:5
#include <thrust/random.h>
#include <thrust/scan.h>
#include <thrust/scatter.h>
#include <thrust/sequence.h>
#include <thrust/shuffle.h>
#include <thrust/tabulate.h>
#include <nvbench_helper.cuh>
template <class T, class OffsetT>
struct offset_to_ptr_t
{
T* d_ptr;
OffsetT* d_offsets;
__device__ T* operator()(OffsetT i) const
{
return d_ptr + d_offsets[i];
}
};
template <class T, class OffsetT>
struct reordered_offset_to_ptr_t
{
T* d_ptr;
OffsetT* d_map;
OffsetT* d_offsets;
__device__ T* operator()(OffsetT i) const
{
return d_ptr + d_offsets[d_map[i]];
}
};
template <class T, class OffsetT>
struct offset_to_bytes_t
{
OffsetT* d_offsets;
__device__ OffsetT operator()(OffsetT i) const
{
return (d_offsets[i + 1] - d_offsets[i]) * sizeof(T);
}
};
template <class T, class OffsetT>
struct offset_to_size_t
{
OffsetT* d_offsets;
__device__ OffsetT operator()(OffsetT i) const
{
return d_offsets[i + 1] - d_offsets[i];
}
};
#if !TUNE_BASE
struct policy_selector_t
{
[[nodiscard]] _CCCL_HOST_DEVICE constexpr auto operator()(cuda::compute_capability) const -> cub::BatchedCopyPolicy
{
return {
cub::BatchedCopyAlgorithm::lookback,
{
{
TUNE_THREADS,
TUNE_BUFFERS_PER_THREAD,
TUNE_TLEV_BYTES_PER_THREAD,
bool{TUNE_PREFER_POW2_BITS},
TUNE_LARGE_THREADS * TUNE_LARGE_BUFFER_BYTES_PER_THREAD,
TUNE_WARP_LEVEL_THRESHOLD,
TUNE_BLOCK_LEVEL_THRESHOLD,
cub::LookbackDelayPolicy{static_cast<cub::LookbackDelayAlgorithm>(TUNE_BUFF_DELAY_CONSTRUCTOR_ID),
TUNE_BUFF_MAGIC_NS,
TUNE_BUFF_L2_WRITE_LATENCY_NS},
cub::LookbackDelayPolicy{static_cast<cub::LookbackDelayAlgorithm>(TUNE_BLOCK_DELAY_CONSTRUCTOR_ID),
TUNE_BLOCK_MAGIC_NS,
TUNE_BLOCK_L2_WRITE_LATENCY_NS},
},
{TUNE_LARGE_THREADS, TUNE_LARGE_BUFFER_BYTES_PER_THREAD},
},
};
}
};
#endif
template <class T, class OffsetT>
void gen_it(T* d_buffer,
thrust::device_vector<T*>& output,
thrust::device_vector<OffsetT> offsets,
bool randomize,
thrust::default_random_engine& rne)
{
OffsetT* d_offsets = thrust::raw_pointer_cast(offsets.data());
if (randomize)
{
const auto buffers = output.size();
thrust::device_vector<OffsetT> map(buffers);
thrust::sequence(map.begin(), map.end());
thrust::shuffle(map.begin(), map.end(), rne);
thrust::device_vector<OffsetT> sizes(buffers);
thrust::tabulate(sizes.begin(), sizes.end(), offset_to_size_t<T, OffsetT>{d_offsets});
thrust::scatter(sizes.begin(), sizes.end(), map.begin(), offsets.begin());
thrust::exclusive_scan(offsets.begin(), offsets.end(), offsets.begin());
OffsetT* d_map = thrust::raw_pointer_cast(map.data());
thrust::tabulate(output.begin(), output.end(), reordered_offset_to_ptr_t<T, OffsetT>{d_buffer, d_map, d_offsets});
}
else
{
thrust::tabulate(output.begin(), output.end(), offset_to_ptr_t<T, OffsetT>{d_buffer, d_offsets});
}
}
template <class T, class OffsetT>
void copy(nvbench::state& state,
nvbench::type_list<T, OffsetT>,
std::size_t elements,
std::size_t min_buffer_size,
std::size_t max_buffer_size,
bool randomize_input,
bool randomize_output)
{
using offset_t = OffsetT;
using it_t = T*;
using input_buffer_it_t = it_t*;
using output_buffer_it_t = it_t*;
using buffer_size_it_t = offset_t*;
thrust::device_vector<T> input_buffer = generate(elements);
thrust::device_vector<T> output_buffer(elements);
thrust::device_vector<offset_t> offsets =
generate.uniform.segment_offsets(elements, min_buffer_size, max_buffer_size);
T* d_input_buffer = thrust::raw_pointer_cast(input_buffer.data());
T* d_output_buffer = thrust::raw_pointer_cast(output_buffer.data());
offset_t* d_offsets = thrust::raw_pointer_cast(offsets.data());
const auto buffers = offsets.size() - 1;
thrust::device_vector<it_t> input_buffers(buffers);
thrust::device_vector<it_t> output_buffers(buffers);
thrust::device_vector<offset_t> buffer_sizes(buffers);
thrust::tabulate(buffer_sizes.begin(), buffer_sizes.end(), offset_to_bytes_t<T, offset_t>{d_offsets});
thrust::default_random_engine rne;
gen_it(d_input_buffer, input_buffers, offsets, randomize_input, rne);
gen_it(d_output_buffer, output_buffers, offsets, randomize_output, rne);
// Clear the offsets vector to free memory
offsets.clear();
offsets.shrink_to_fit();
d_offsets = nullptr;
input_buffer_it_t d_input_buffers = thrust::raw_pointer_cast(input_buffers.data());
output_buffer_it_t d_output_buffers = thrust::raw_pointer_cast(output_buffers.data());
buffer_size_it_t d_buffer_sizes = thrust::raw_pointer_cast(buffer_sizes.data());
state.add_element_count(elements);
state.add_global_memory_writes<T>(elements);
state.add_global_memory_reads<T>(elements);
state.add_global_memory_reads<it_t>(buffers);
state.add_global_memory_reads<it_t>(buffers);
state.add_global_memory_reads<offset_t>(buffers);
caching_allocator_t alloc;
state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync,
[&](nvbench::launch& launch) {
auto env = cub_bench_env(
alloc,
launch
#if !TUNE_BASE
,
cuda::execution::tune(policy_selector_t{})
#endif
);
_CCCL_TRY_CUDA_API(
cub::DeviceMemcpy::Batched,
"Batched failed",
d_input_buffers,
d_output_buffers,
d_buffer_sizes,
static_cast<cuda::std::int64_t>(buffers),
env);
});
}
template <class T, class OffsetT>
void uniform(nvbench::state& state, nvbench::type_list<T, OffsetT> tl)
{
const auto elements = static_cast<std::size_t>(state.get_int64("Elements{io}"));
const auto max_buffer_size = static_cast<std::size_t>(state.get_int64("MaxBufferSize"));
const auto min_buffer_size_ratio = static_cast<std::size_t>(state.get_int64("MinBufferSizeRatio"));
const auto min_buffer_size =
static_cast<std::size_t>(static_cast<double>(max_buffer_size) / 100.0) * min_buffer_size_ratio;
copy(
state, tl, elements, min_buffer_size, max_buffer_size, state.get_int64("Randomize"), state.get_int64("Randomize"));
}
template <class T, class OffsetT>
void large(nvbench::state& state, nvbench::type_list<T, OffsetT> tl)
{
const auto elements = static_cast<std::size_t>(state.get_int64("Elements{io}"));
const auto max_buffer_size = elements;
constexpr auto min_buffer_size_ratio = 99;
const auto min_buffer_size =
static_cast<std::size_t>(static_cast<double>(max_buffer_size) / 100.0) * min_buffer_size_ratio;
// No need to randomize large buffers
constexpr bool randomize_input = false;
constexpr bool randomize_output = false;
copy(state, tl, elements, min_buffer_size, max_buffer_size, randomize_input, randomize_output);
}
using types = nvbench::type_list<nvbench::uint8_t, nvbench::uint32_t>;
NVBENCH_BENCH_TYPES(uniform, NVBENCH_TYPE_AXES(types, offset_types))
.set_name("uniform")
.set_type_axes_names({"T{ct}", "OffsetT{ct}"})
.add_int64_power_of_two_axis("Elements{io}", nvbench::range(25, 29, 2))
.add_int64_axis("MinBufferSizeRatio", {1, 99})
.add_int64_axis("MaxBufferSize", {8, 64, 256, 1024, 64 * 1024})
.add_int64_axis("Randomize", {0, 1});
NVBENCH_BENCH_TYPES(large, NVBENCH_TYPE_AXES(types, offset_types))
.set_name("large")
.set_type_axes_names({"T{ct}", "OffsetT{ct}"})
.add_int64_power_of_two_axis("Elements{io}", {28, 29});