Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
19 lines
425 B
Bash
Executable File
19 lines
425 B
Bash
Executable File
#!/usr/bin/env bash
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set -eou pipefail
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clang_tidy_args=()
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if test -n "${CCCL_CLANG_TIDY_ARGS:+x}"; then
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mapfile -t clang_tidy_args < <(echo "${CCCL_CLANG_TIDY_ARGS}" | tr ' ' '\n' | sort -u)
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fi
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set -x
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"@CCCL_CLANG_TIDY@" \
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--use-color \
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--quiet \
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--extra-arg='-Wno-error=unused-command-line-argument' \
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--extra-arg='-D_CCCL_CLANG_TIDY_INVOKED=1' \
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-p '@CMAKE_BINARY_DIR@' \
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"${clang_tidy_args[@]}" \
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"$@"
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