Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
12 lines
271 B
CMake
12 lines
271 B
CMake
include_guard(GLOBAL)
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include(CheckCXXCompilerFlag)
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macro(append_option_if_available _FLAG _LIST)
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string(MAKE_C_IDENTIFIER "CXX_FLAG_${_FLAG}" _VAR)
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check_cxx_compiler_flag(${_FLAG} ${_VAR})
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if (${${_VAR}})
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list(APPEND ${_LIST} ${_FLAG})
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endif()
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endmacro()
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