Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
10 lines
469 B
Plaintext
10 lines
469 B
Plaintext
// SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
|
|
// SPDX-License-Identifier: BSD-3
|
|
|
|
//! @file
|
|
//! This file includes CUDA-specific utilities for custom Catch2 main function when CMake is configured to build all
|
|
//! tests into a single executable. In this case, we have to have a CUDA target in the final Catch2 executable,
|
|
//! otherwise CMake confuses linker options and MSVC/RDC build fails.
|
|
|
|
#include "catch2_runner_helper.inl"
|