CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
18 lines
710 B
CMake
18 lines
710 B
CMake
# For every public header, build a translation unit containing `#include <header>`
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# to let the compiler try to figure out warnings in that header if it is not otherwise
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# included in tests, and also to verify if the headers are modular enough.
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# .inl files are not globbed for, because they are not supposed to be used as public
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# entrypoints.
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set(target_name cccl.c.parallel.headers)
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cccl_generate_header_tests(
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${target_name}
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c/parallel/include
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NO_METATARGETS # Metatargets collide with the existing cccl.c.parallel target
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LANGUAGE C
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GLOBS "cccl/c/*.h"
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)
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target_link_libraries(${target_name} PUBLIC cccl.c.parallel)
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target_include_directories(${target_name} PRIVATE ${CUDAToolkit_INCLUDE_DIRS})
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