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project_6/cccl_upstream/thrust/examples/cuda/unwrap_pointer.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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#include <thrust/device_free.h>
#include <thrust/device_malloc.h>
#include <thrust/device_ptr.h>
#include <thrust/device_vector.h>
#include <cuda.h>
int main()
{
size_t N = 10;
// create a device_ptr
thrust::device_ptr<int> dev_ptr = thrust::device_malloc<int>(N);
// extract raw pointer from device_ptr
int* raw_ptr = thrust::raw_pointer_cast(dev_ptr);
// use raw_ptr in CUDA API functions
cudaMemset(raw_ptr, 0, N * sizeof(int));
// free memory
thrust::device_free(dev_ptr);
// we can use the same approach for device_vector
thrust::device_vector<int> d_vec(N);
// note: d_vec.data() returns a device_ptr
raw_ptr = thrust::raw_pointer_cast(d_vec.data());
return 0;
}