Files
project_6/cccl_upstream/thrust/thrust/detail/caching_allocator.h
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright (c) 2020, NVIDIA Corporation. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/mr/allocator.h>
#include <thrust/mr/device_memory_resource.h>
#include <thrust/mr/disjoint_tls_pool.h>
#include <thrust/mr/new.h>
THRUST_NAMESPACE_BEGIN
namespace detail
{
inline thrust::mr::allocator<
char,
thrust::mr::disjoint_unsynchronized_pool_resource<thrust::device_memory_resource, thrust::mr::new_delete_resource>>
single_device_tls_caching_allocator()
{
return {&thrust::mr::tls_disjoint_pool(thrust::mr::get_global_resource<thrust::device_memory_resource>(),
thrust::mr::get_global_resource<thrust::mr::new_delete_resource>())};
}
} // namespace detail
THRUST_NAMESPACE_END