Files
project_6/cccl_upstream/thrust/thrust/shuffle.h
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

186 lines
6.4 KiB
C++

// SPDX-FileCopyrightText: Copyright (c) 2008-2020, NVIDIA Corporation. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
/*! \file shuffle.h
* \brief Reorders range by a uniform random permutation
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/detail/execution_policy.h>
THRUST_NAMESPACE_BEGIN
/*! \addtogroup reordering
* \ingroup algorithms
*
* \addtogroup shuffling
* \ingroup reordering
* \{
*/
/*! \p shuffle reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
* random engine \p g.
*
* The algorithm's execution is parallelized as determined by \p exec.
*
* \param exec The execution policy to use for parallelization.
* \param first The beginning of the sequence to shuffle.
* \param last The end of the sequence to shuffle.
* \param g A UniformRandomBitGenerator
*
* \tparam DerivedPolicy The name of the derived execution policy.
* \tparam RandomIterator is a random access iterator
* \tparam URBG is a uniform random bit generator
*
* The following code snippet demonstrates how to use \p shuffle to create a random permutation
* using the \p thrust::host execution policy for parallelization:
*
* \code
* #include <thrust/shuffle.h>
* #include <thrust/random.h>
* #include <thrust/execution_policy.h>
* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
* const int N = sizeof(A)/sizeof(int);
* thrust::default_random_engine g;
* thrust::shuffle(thrust::host, A, A + N, g);
* // A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
* \endcode
*
* \see \p shuffle_copy
*
* \verbatim embed:rst:leading-asterisk
* .. versionadded:: 2.2.0
* \endverbatim
*/
template <typename DerivedPolicy, typename RandomIterator, typename URBG>
_CCCL_HOST_DEVICE void shuffle(
const thrust::detail::execution_policy_base<DerivedPolicy>& exec, RandomIterator first, RandomIterator last, URBG&& g);
/*! \p shuffle reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
* random engine \p g.
*
* \param first The beginning of the sequence to shuffle.
* \param last The end of the sequence to shuffle.
* \param g A UniformRandomBitGenerator
*
* \tparam RandomIterator is a random access iterator
* \tparam URBG is a uniform random bit generator
*
* The following code snippet demonstrates how to use \p shuffle to create a random permutation.
*
* \code
* #include <thrust/shuffle.h>
* #include <thrust/random.h>
* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
* const int N = sizeof(A)/sizeof(int);
* thrust::default_random_engine g;
* thrust::shuffle(A, A + N, g);
* // A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
* \endcode
*
* \see \p shuffle_copy
*
* \verbatim embed:rst:leading-asterisk
* .. versionadded:: 2.2.0
* \endverbatim
*/
template <typename RandomIterator, typename URBG>
_CCCL_HOST_DEVICE void shuffle(RandomIterator first, RandomIterator last, URBG&& g);
/*! shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences,
rather than in place.
* \p shuffle_copy reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
* random engine \p g.
*
* The algorithm's execution is parallelized as determined by \p exec.
* \param exec The execution policy to use for parallelization.
* \param first The beginning of the sequence to shuffle.
* \param last The end of the sequence to shuffle.
* \param result Destination of shuffled sequence
* \param g A UniformRandomBitGenerator
*
* \tparam DerivedPolicy The name of the derived execution policy.
* \tparam RandomIterator is a random access iterator
* \tparam OutputIterator is a model of <a href="https://en.cppreference.com/w/cpp/iterator/output_iterator">Output
Iterator</a>.
* \tparam URBG is a uniform random bit generator
*
* The following code snippet demonstrates how to use \p shuffle_copy to create a random permutation.
*
* \code
* #include <thrust/shuffle.h>
* #include <thrust/random.h>
* #include <thrust/execution_policy.h>
* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
* int result[10];
* const int N = sizeof(A)/sizeof(int);
* thrust::default_random_engine g;
* thrust::shuffle_copy(thrust::host, A, A + N, result, g);
* // result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
* \endcode
*
* \see \p shuffle
*
* \verbatim embed:rst:leading-asterisk
* .. versionadded:: 2.2.0
* \endverbatim
*/
template <typename DerivedPolicy, typename RandomIterator, typename OutputIterator, typename URBG>
_CCCL_HOST_DEVICE void shuffle_copy(
const thrust::detail::execution_policy_base<DerivedPolicy>& exec,
RandomIterator first,
RandomIterator last,
OutputIterator result,
URBG&& g);
/*! shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences,
*rather than in place. \p shuffle_copy reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom
*permutation, defined by random engine \p g.
*
* \param first The beginning of the sequence to shuffle.
* \param last The end of the sequence to shuffle.
* \param result Destination of shuffled sequence
* \param g A UniformRandomBitGenerator
*
* \tparam RandomIterator is a random access iterator
* \tparam OutputIterator is a model of <a href="https://en.cppreference.com/w/cpp/iterator/output_iterator">Output
*Iterator</a>. \tparam URBG is a uniform random bit generator
*
* The following code snippet demonstrates how to use \p shuffle_copy to create a random permutation.
*
* \code
* #include <thrust/shuffle.h>
* #include <thrust/random.h>
* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
* int result[10];
* const int N = sizeof(A)/sizeof(int);
* thrust::default_random_engine g;
* thrust::shuffle_copy(A, A + N, result, g);
* // result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
* \endcode
*
* \see \p shuffle
*
* \verbatim embed:rst:leading-asterisk
* .. versionadded:: 2.2.0
* \endverbatim
*/
template <typename RandomIterator, typename OutputIterator, typename URBG>
_CCCL_HOST_DEVICE void shuffle_copy(RandomIterator first, RandomIterator last, OutputIterator result, URBG&& g);
THRUST_NAMESPACE_END
#include <thrust/detail/shuffle.inl>