CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// SPDX-FileCopyrightText: Copyright (c) 2008-2013, NVIDIA Corporation. All rights reserved.
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// SPDX-License-Identifier: Apache-2.0
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/*! \file
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* \brief Allocates storage in device memory.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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#include <thrust/detail/malloc_and_free.h>
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#include <thrust/device_ptr.h>
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#include <thrust/iterator/iterator_traits.h>
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#include <cuda/std/cstddef>
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THRUST_NAMESPACE_BEGIN
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/*! \addtogroup memory_management Memory Management
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* \{
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*/
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//! Allocates sequential device storage for new objects of a given type, or raw bytes if the type is \p void.
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//!
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//! \param n The number of objects of type T, or bytes, to allocate sequentially in device memory.
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//! \return A \p device_ptr to the newly allocated memory.
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//!
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//! The following code snippet demonstrates how to use \p device_malloc to
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//! allocate a range of device memory.
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//!
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//! \code
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//! #include <thrust/device_malloc.h>
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//! #include <thrust/device_free.h>
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//! ...
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//! // allocate some integers with device_malloc
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//! const int N = 100;
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//! thrust::device_ptr<int> int_array = thrust::device_malloc<int>(N);
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//! thrust::device_ptr<void> raw_byte_array = thrust::device_malloc(N);
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//!
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//! // manipulate integers and bytes
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//! ...
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//!
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//! // deallocate with device_free
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//! thrust::device_free(raw_byte_array);
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//! thrust::device_free(int_array);
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//! \endcode
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//!
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//! \see device_ptr
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//! \see device_free
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template <typename T = void>
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device_ptr<T> device_malloc(const std::size_t n)
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{
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// using system::detail::generic::select_system;
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// XXX lower to select_system(system) here
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iterator_system_t<device_ptr<void>> s;
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return thrust::device_ptr<T>(thrust::malloc<T>(s, n).get());
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}
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/*! \} // memory_management
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*/
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THRUST_NAMESPACE_END
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