CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
101 lines
1.6 KiB
C++
101 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright (c) 2008-2009, NVIDIA Corporation. All rights reserved.
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
// A simple timer class
|
|
|
|
#ifdef __CUDACC__
|
|
|
|
// use CUDA's high-resolution timers when possible
|
|
# include <thrust/system/cuda/error.h>
|
|
# include <thrust/system_error.h>
|
|
|
|
# include <string>
|
|
|
|
# include <cuda_runtime_api.h>
|
|
|
|
void cuda_safe_call(cudaError_t error, const std::string& message = "")
|
|
{
|
|
if (error)
|
|
{
|
|
throw thrust::system_error(error, thrust::cuda_category(), message);
|
|
}
|
|
}
|
|
|
|
struct timer
|
|
{
|
|
cudaEvent_t start;
|
|
cudaEvent_t end;
|
|
|
|
timer()
|
|
{
|
|
cuda_safe_call(cudaEventCreate(&start));
|
|
cuda_safe_call(cudaEventCreate(&end));
|
|
restart();
|
|
}
|
|
|
|
~timer()
|
|
{
|
|
static_cast<void>(cudaEventDestroy(start));
|
|
static_cast<void>(cudaEventDestroy(end));
|
|
}
|
|
|
|
void restart()
|
|
{
|
|
cuda_safe_call(cudaEventRecord(start, nullptr));
|
|
}
|
|
|
|
double elapsed()
|
|
{
|
|
cuda_safe_call(cudaEventRecord(end, nullptr));
|
|
cuda_safe_call(cudaEventSynchronize(end));
|
|
|
|
float ms_elapsed;
|
|
cuda_safe_call(cudaEventElapsedTime(&ms_elapsed, start, end));
|
|
return ms_elapsed / 1e3;
|
|
}
|
|
|
|
double epsilon()
|
|
{
|
|
return 0.5e-6;
|
|
}
|
|
};
|
|
|
|
#else
|
|
|
|
// fallback to clock()
|
|
# include <ctime>
|
|
|
|
struct timer
|
|
{
|
|
clock_t start;
|
|
clock_t end;
|
|
|
|
timer()
|
|
{
|
|
restart();
|
|
}
|
|
|
|
~timer() = default;
|
|
|
|
void restart()
|
|
{
|
|
start = clock();
|
|
}
|
|
|
|
double elapsed()
|
|
{
|
|
end = clock();
|
|
|
|
return static_cast<double>(end - start) / static_cast<double>(CLOCKS_PER_SEC);
|
|
}
|
|
|
|
double epsilon()
|
|
{
|
|
return 1.0 / static_cast<double>(CLOCKS_PER_SEC);
|
|
}
|
|
};
|
|
|
|
#endif
|