Files
project_6/cccl_upstream/thrust/examples/set_operations.cu
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

158 lines
4.5 KiB
Plaintext

#include <thrust/device_vector.h>
#include <thrust/extrema.h>
#include <thrust/iterator/discard_iterator.h>
#include <thrust/merge.h>
#include <thrust/set_operations.h>
#include <iostream>
// This example illustrates use of the set operation algorithms
// - merge
// - set_union
// - set_intersection
// - set_difference
// - set_symmetric_difference
//
// In this context a "set" is simply a sequence of sorted values,
// allowing the standard set operations to be performed more efficiently
// than on unsorted data. Since the output of a set operation is a valid
// set (i.e. a sorted sequence) it is possible to apply the set operations
// in a nested fashion to compute arbitrary set expressions.
//
// Set operation usage notes:
// - The output set size is variable (except for thrust::merge),
// so the return value is important.
// - Generally one would conservatively allocate storage for the output
// and then resize or shrink an output container as necessary.
// Alternatively, one can compute the exact output size by
// outputting to a discard_iterator. This approach is more computationally
// expensive (approximately 2x), but conserves memory capacity.
// Refer to the SetIntersectionSize function for implementation details.
// - Sets are allowed to have duplicate elements, which are carried
// through to the output in a algorithm-specific manner. Refer
// to the full documentation for precise semantics.
// helper routine
template <typename String, typename Vector>
void print(const String& s, const Vector& v)
{
std::cout << s << " [";
for (const auto& e : v)
{
std::cout << " " << e;
}
std::cout << " ]" << '\n';
}
template <typename Vector>
void Merge(const Vector& A, const Vector& B)
{
// merged output is always exactly A.size() + B.size()
Vector C(A.size() + B.size());
thrust::merge(A.begin(), A.end(), B.begin(), B.end(), C.begin());
print("Merge(A,B)", C);
}
template <typename Vector>
void SetUnion(const Vector& A, const Vector& B)
{
// union output is at most A.size() + B.size()
Vector C(A.size() + B.size());
// set_union returns an iterator C_end denoting the end of input
typename Vector::iterator C_end;
C_end = thrust::set_union(A.begin(), A.end(), B.begin(), B.end(), C.begin());
// shrink C to exactly fit output
C.erase(C_end, C.end());
print("Union(A,B)", C);
}
template <typename Vector>
void SetIntersection(const Vector& A, const Vector& B)
{
// intersection output is at most min(A.size(), B.size())
Vector C(thrust::min(A.size(), B.size()));
// set_union returns an iterator C_end denoting the end of input
typename Vector::iterator C_end;
C_end = thrust::set_intersection(A.begin(), A.end(), B.begin(), B.end(), C.begin());
// shrink C to exactly fit output
C.erase(C_end, C.end());
print("Intersection(A,B)", C);
}
template <typename Vector>
void SetDifference(const Vector& A, const Vector& B)
{
// difference output is at most A.size()
Vector C(A.size());
// set_union returns an iterator C_end denoting the end of input
typename Vector::iterator C_end;
C_end = thrust::set_difference(A.begin(), A.end(), B.begin(), B.end(), C.begin());
// shrink C to exactly fit output
C.erase(C_end, C.end());
print("Difference(A,B)", C);
}
template <typename Vector>
void SetSymmetricDifference(const Vector& A, const Vector& B)
{
// symmetric difference output is at most A.size() + B.size()
Vector C(A.size() + B.size());
// set_union returns an iterator C_end denoting the end of input
typename Vector::iterator C_end;
C_end = thrust::set_symmetric_difference(A.begin(), A.end(), B.begin(), B.end(), C.begin());
// shrink C to exactly fit output
C.erase(C_end, C.end());
print("SymmetricDifference(A,B)", C);
}
template <typename Vector>
void SetIntersectionSize(const Vector& A, const Vector& B)
{
// computes the exact size of the intersection without allocating output
thrust::discard_iterator<> C_begin, C_end;
C_end = thrust::set_intersection(A.begin(), A.end(), B.begin(), B.end(), C_begin);
std::cout << "SetIntersectionSize(A,B) " << (C_end - C_begin) << '\n';
}
int main()
{
int a[] = {0, 2, 4, 5, 6, 8, 9};
int b[] = {0, 1, 2, 3, 5, 7, 8};
thrust::device_vector<int> A(a, a + sizeof(a) / sizeof(int));
thrust::device_vector<int> B(b, b + sizeof(b) / sizeof(int));
print("Set A", A);
print("Set B", B);
Merge(A, B);
SetUnion(A, B);
SetIntersection(A, B);
SetDifference(A, B);
SetSymmetricDifference(A, B);
SetIntersectionSize(A, B);
return 0;
}