CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
25 lines
626 B
Plaintext
25 lines
626 B
Plaintext
#include <thrust/detail/config.h>
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#include <thrust/detail/caching_allocator.h>
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#include <unittest/unittest.h>
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template <typename Allocator>
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void test_implementation(Allocator alloc)
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{
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using Traits = typename cuda::std::allocator_traits<Allocator>;
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using Ptr = typename Allocator::pointer;
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Ptr p = Traits::allocate(alloc, 123);
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Traits::deallocate(alloc, p, 123);
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Ptr p2 = Traits::allocate(alloc, 123);
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ASSERT_EQUAL(p, p2);
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}
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void TestSingleDeviceTLSCachingAllocator()
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{
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test_implementation(thrust::detail::single_device_tls_caching_allocator());
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};
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DECLARE_UNITTEST(TestSingleDeviceTLSCachingAllocator);
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