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project_6/cccl_upstream/cub/cub/util_vsmem.cuh
EngineX CI 56fd68e7dd [INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
2026-07-30 09:35:51 +00:00

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// SPDX-FileCopyrightText: Copyright (c) 2023-2024, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
/**
* \file
* This file contains facilities that help to prevent exceeding the available shared memory per thread block
*/
#pragma once
#include <cub/config.cuh>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <cub/util_arch.cuh>
#include <cub/util_policy_wrapper_t.cuh>
#include <cub/util_ptx.cuh>
#include <cub/util_type.cuh>
#include <cuda/__memory/discard_memory.h>
#include <cuda/std/__type_traits/conditional.h>
#include <cuda/std/__type_traits/enable_if.h>
#include <cuda/std/cstdint>
CUB_NAMESPACE_BEGIN
#ifndef _CCCL_DOXYGEN_INVOKED // Do not document
namespace detail
{
/**
* @brief Helper struct to wrap all the information needed to implement virtual shared memory that's passed to a kernel.
*
*/
struct vsmem_t
{
void* gmem_ptr;
};
/**
* @brief Class template that helps to prevent exceeding the available shared memory per thread block.
*
* @tparam AgentT The agent for which we check whether per-thread block shared memory is sufficient or whether virtual
* shared memory is needed.
*/
template <typename AgentT>
class vsmem_helper_impl
{
private:
// Per-block virtual shared memory may be padded to make sure vsmem is an integer multiple of `line_size`
static constexpr ::cuda::std::size_t line_size = 128;
// The amount of shared memory or virtual shared memory required by the algorithm's agent
static constexpr ::cuda::std::size_t required_smem = sizeof(typename AgentT::TempStorage);
// Whether we need to allocate global memory-backed virtual shared memory
static constexpr bool needs_vsmem = required_smem > max_smem_per_block;
// Padding bytes to an integer multiple of `line_size`. Only applies to virtual shared memory
static constexpr ::cuda::std::size_t padding_bytes =
(required_smem % line_size == 0) ? 0 : (line_size - (required_smem % line_size));
public:
// Type alias to be used for static temporary storage declaration within the algorithm's kernel
using static_temp_storage_t = ::cuda::std::conditional_t<needs_vsmem, cub::NullType, typename AgentT::TempStorage>;
// The amount of global memory-backed virtual shared memory needed, padded to an integer multiple of 128 bytes
static constexpr ::cuda::std::size_t vsmem_per_block = needs_vsmem ? (required_smem + padding_bytes) : 0;
/**
* @brief Used from within the device algorithm's kernel to get the temporary storage that can be
* passed to the agent, specialized for the case when we can use native shared memory as temporary
* storage.
*/
static _CCCL_DEVICE _CCCL_FORCEINLINE typename AgentT::TempStorage&
get_temp_storage(typename AgentT::TempStorage& static_temp_storage, vsmem_t&)
{
return static_temp_storage;
}
/**
* @brief Used from within the device algorithm's kernel to get the temporary storage that can be
* passed to the agent, specialized for the case when we can use native shared memory as temporary
* storage and taking a linear block id.
*/
static _CCCL_DEVICE _CCCL_FORCEINLINE typename AgentT::TempStorage&
get_temp_storage(typename AgentT::TempStorage& static_temp_storage, vsmem_t&, ::cuda::std::size_t)
{
return static_temp_storage;
}
/**
* @brief Used from within the device algorithm's kernel to get the temporary storage that can be
* passed to the agent, specialized for the case when we have to use global memory-backed
* virtual shared memory as temporary storage.
*/
static _CCCL_DEVICE _CCCL_FORCEINLINE typename AgentT::TempStorage&
get_temp_storage(cub::NullType& static_temp_storage, vsmem_t& vsmem)
{
return *reinterpret_cast<typename AgentT::TempStorage*>(
static_cast<char*>(vsmem.gmem_ptr) + (vsmem_per_block * blockIdx.x));
}
/**
* @brief Used from within the device algorithm's kernel to get the temporary storage that can be
* passed to the agent, specialized for the case when we have to use global memory-backed
* virtual shared memory as temporary storage and taking a linear block id.
*/
static _CCCL_DEVICE _CCCL_FORCEINLINE typename AgentT::TempStorage&
get_temp_storage(cub::NullType& static_temp_storage, vsmem_t& vsmem, ::cuda::std::size_t linear_block_id)
{
return *reinterpret_cast<typename AgentT::TempStorage*>(
static_cast<char*>(vsmem.gmem_ptr) + (vsmem_per_block * linear_block_id));
}
/**
* @brief Hints to discard modified cache lines of the used virtual shared memory.
* modified cache lines.
*
* @note Needs to be followed by `__syncthreads()` if the function returns true and the virtual shared memory is
* supposed to be reused after this function call.
*/
template <bool needs_vsmem_ = needs_vsmem, ::cuda::std::enable_if_t<!needs_vsmem_, int> = 0>
static _CCCL_DEVICE _CCCL_FORCEINLINE bool discard_temp_storage(typename AgentT::TempStorage& temp_storage)
{
return false;
}
/**
* @brief Hints to discard modified cache lines of the used virtual shared memory.
* modified cache lines.
*
* @note Needs to be followed by `__syncthreads()` if the function returns true and the virtual shared memory is
* supposed to be reused after this function call.
*/
template <bool needs_vsmem_ = needs_vsmem, ::cuda::std::enable_if_t<needs_vsmem_, int> = 0>
static _CCCL_DEVICE _CCCL_FORCEINLINE bool discard_temp_storage(typename AgentT::TempStorage& temp_storage)
{
// Ensure all threads finished using temporary storage
__syncthreads();
const ::cuda::std::size_t linear_tid = threadIdx.x;
const ::cuda::std::size_t block_stride = line_size * blockDim.x;
char* ptr = reinterpret_cast<char*>(&temp_storage);
auto ptr_end = ptr + vsmem_per_block;
// 128 byte-aligned virtual shared memory discard
for (auto thread_ptr = ptr + (linear_tid * line_size); thread_ptr < ptr_end; thread_ptr += block_stride)
{
::cuda::discard_memory(thread_ptr, line_size);
}
return true;
}
};
template <class DefaultAgentT, class FallbackAgentT>
_CCCL_HOST_DEVICE constexpr bool use_fallback_agent()
{
return (sizeof(typename DefaultAgentT::TempStorage) > max_smem_per_block)
&& (sizeof(typename FallbackAgentT::TempStorage) <= max_smem_per_block);
}
/**
* @brief Class template that helps to prevent exceeding the available shared memory per thread block with two measures:
* (1) If an agent's `TempStorage` declaration exceeds the maximum amount of shared memory per thread block, we check
* whether using a fallback policy, e.g., with a smaller tile size, would fit into shared memory.
* (2) If the fallback still doesn't fit into shared memory, we make use of virtual shared memory that is backed by
* global memory.
*
* @tparam DefaultAgentPolicyT The default tuning policy that is used if the default agent's shared memory requirements
* fall within the bounds of `max_smem_per_block` or when virtual shared memory is needed
* @tparam DefaultAgentT The default agent, instantiated with the given default tuning policy
* @tparam FallbackAgentPolicyT A fallback tuning policy that may exhibit lower shared memory requirements, e.g., by
* using a smaller tile size, than the default. This fallback policy is used if and only if the shared memory
* requirements of the default agent exceed `max_smem_per_block`, yet the shared memory requirements of the fallback
* agent falls within the bounds of `max_smem_per_block`.
* @tparam FallbackAgentT The fallback agent, instantiated with the given fallback tuning policy
*/
template <typename DefaultAgentPolicyT,
typename DefaultAgentT,
typename FallbackAgentPolicyT = DefaultAgentPolicyT,
typename FallbackAgentT = DefaultAgentT,
bool UseFallbackPolicy = use_fallback_agent<DefaultAgentT, FallbackAgentT>()>
struct vsmem_helper_with_fallback_impl : public vsmem_helper_impl<DefaultAgentT>
{
using agent_t = DefaultAgentT;
using agent_policy_t = DefaultAgentPolicyT;
};
template <typename DefaultAgentPolicyT, typename DefaultAgentT, typename FallbackAgentPolicyT, typename FallbackAgentT>
struct vsmem_helper_with_fallback_impl<DefaultAgentPolicyT, DefaultAgentT, FallbackAgentPolicyT, FallbackAgentT, true>
: public vsmem_helper_impl<FallbackAgentT>
{
using agent_t = FallbackAgentT;
using agent_policy_t = FallbackAgentPolicyT;
};
/**
* @brief Alias template for the `vsmem_helper_with_fallback_impl` that instantiates the given AgentT template with the
* respective policy as first template parameter, followed by the parameters captured by the `AgentParamsT` template
* parameter pack.
*/
template <typename DefaultPolicyT, typename FallbackPolicyT, template <typename...> class AgentT, typename... AgentParamsT>
using vsmem_helper_fallback_policy_t =
vsmem_helper_with_fallback_impl<DefaultPolicyT,
AgentT<DefaultPolicyT, AgentParamsT...>,
FallbackPolicyT,
AgentT<FallbackPolicyT, AgentParamsT...>>;
/**
* @brief Alias template for the `vsmem_helper_t` by using a simple fallback policy that uses `DefaultPolicyT` as basis,
* overwriting `64` threads per block and `1` item per thread.
*/
template <typename DefaultPolicyT, template <typename...> class AgentT, typename... AgentParamsT>
using vsmem_helper_default_fallback_policy_t =
vsmem_helper_fallback_policy_t<DefaultPolicyT, policy_wrapper_t<DefaultPolicyT, 64, 1>, AgentT, AgentParamsT...>;
} // namespace detail
#endif // _CCCL_DOXYGEN_INVOKED
CUB_NAMESPACE_END